D'horvakk Bounty Hunter
D'horvakk clans pay their hunters in well access, which is worth more than any currency on a desert world and cannot be stolen. A hunter works alone, carries three days of water and a rifle sighted for heat shimmer, and will follow a target across open sand for a week on the assumption that the target will run out of water first.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., burrow 10 ft.
- Armor class
- 16 (sand cloak and plate)
- Hit points
- 82 (11d8 + 33)
- Proficiency
- +3
- STR 15 +2 save +2
- DEX 17 +3 save +6
- CON 16 +3 save +3
- INT 12 +1 save +1
- WIS 16 +3 save +6
- CHA 10 +0 save +0
- Skills
- Perception +6 , Stealth +6 , Survival +6
- Passive Perception
- 16
- Senses
- darkvision 60 ft., tremorsense 30 ft.
- Languages
- Istryx, Common
- Damage resistances
- fire
- Found in
- Desert , Terran (Arid)
Equipment
Traits
-
Water Discipline
Ignores the first two levels of exhaustion from thirst, and treats Extreme Heat as no save.
-
Shimmer Reading
Sight-based Perception checks at Long range in desert or open ground have advantage instead of the usual glare penalty.
-
Sand Swimmer
Can burrow through loose sand, leaving no trail, and has half cover while burrowed.
Actions
-
Multiattack
Makes two rifle attacks.
-
Long Rifle
+6 to hit · long range
2d8 + 3 ballistic damage
Ignores half cover and three-quarters cover.
-
Hooked Blade
+6 to hit · reach 5 ft.
1d8 + 3 slashing damage
On a hit the target makes a DC 14 Strength save or is knocked Prone.
-
Sand Hide Bonus action
Burrows into loose sand and takes the Hide action, with advantage on the check.