Bestiary · Humanoid

D'horvakk Bounty Hunter

D'horvakk clans pay their hunters in well access, which is worth more than any currency on a desert world and cannot be stolen. A hunter works alone, carries three days of water and a rifle sighted for heat shimmer, and will follow a target across open sand for a week on the assumption that the target will run out of water first.

D'horvakk Bounty Hunter, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft., burrow 10 ft.
Armor class
16 (sand cloak and plate)
Hit points
82 (11d8 + 33)
Proficiency
+3
  • STR 15 +2 save +2
  • DEX 17 +3 save +6
  • CON 16 +3 save +3
  • INT 12 +1 save +1
  • WIS 16 +3 save +6
  • CHA 10 +0 save +0
Skills
Perception +6 , Stealth +6 , Survival +6
Passive Perception
16
Senses
darkvision 60 ft., tremorsense 30 ft.
Languages
Istryx, Common
Damage resistances
fire
Found in
Desert , Terran (Arid)

Equipment

Traits

  • Water Discipline

    Ignores the first two levels of exhaustion from thirst, and treats Extreme Heat as no save.

  • Shimmer Reading

    Sight-based Perception checks at Long range in desert or open ground have advantage instead of the usual glare penalty.

  • Sand Swimmer

    Can burrow through loose sand, leaving no trail, and has half cover while burrowed.

Actions

  • Multiattack

    Makes two rifle attacks.

  • Long Rifle

    +6 to hit · long range

    2d8 + 3 ballistic damage

    Ignores half cover and three-quarters cover.

  • Hooked Blade

    +6 to hit · reach 5 ft.

    1d8 + 3 slashing damage

    On a hit the target makes a DC 14 Strength save or is knocked Prone.

  • Sand Hide Bonus action

    Burrows into loose sand and takes the Hide action, with advantage on the check.