Rift Panther
A rift panther is a Large cat that teleports short distances. It bites its prey to hold it, then teleports away with it. It hunts alone and works one territory for years, and it is identified by the pattern of its kills.
- Physiology
- Aberration, Beast
- Size
- Large
- Speed
- 50 ft., climb 40 ft.
- Armor class
- 15 (natural armor)
- Hit points
- 90 (12d10 + 24)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 18 +4 save +4
- CON 15 +2 save +2
- INT 7 -2 save -2
- WIS 15 +2 save +2
- CHA 10 +0 save +0
- Skills
- Perception +5 , Stealth +7
- Passive Perception
- 15
- Senses
- darkvision 120 ft., blindsight 60 ft.
- Languages
- None
- Damage resistances
- rift, psychic
- Found in
- Rift Breach , Desert
Traits
-
Displacement
Attack rolls against the panther have disadvantage until it takes damage, after which the effect is suppressed until the end of its next turn.
-
Silent Step
Its teleports make no sound and disturb no objects.
Actions
-
Claw
+7 to hit · reach 5 ft.
2d8 + 4 slashing damage
A slash from the panther's claws.
-
Bite
+7 to hit · reach 5 ft.
2d10 + 4 piercing damage
A bite from the panther's jaws. On a hit, a Large or smaller target is Grappled (escape DC 15), and the panther cannot bite another creature until the Grappled condition ends.
-
Take It Away
If the panther has a creature Grappled, the panther teleports to an unoccupied space it can see within 60 feet, and the Grappled creature goes with it.