Bestiary · Aberration

PR 5

Rift Panther

A rift panther is a Large cat that teleports short distances. It bites its prey to hold it, then teleports away with it. It hunts alone and works one territory for years, and it is identified by the pattern of its kills.

Rift Panther, drawn at Large scale
Physiology
Aberration, Beast
Size
Large
Speed
50 ft., climb 40 ft.
Armor class
15 (natural armor)
Hit points
90 (12d10 + 24)
Proficiency
+3
  • STR 18 +4 save +4
  • DEX 18 +4 save +4
  • CON 15 +2 save +2
  • INT 7 -2 save -2
  • WIS 15 +2 save +2
  • CHA 10 +0 save +0
Skills
Perception +5 , Stealth +7
Passive Perception
15
Senses
darkvision 120 ft., blindsight 60 ft.
Languages
None
Damage resistances
rift, psychic
Found in
Rift Breach , Desert

Traits

  • Displacement

    Attack rolls against the panther have disadvantage until it takes damage, after which the effect is suppressed until the end of its next turn.

  • Silent Step

    Its teleports make no sound and disturb no objects.

Actions

  • Claw

    +7 to hit · reach 5 ft.

    2d8 + 4 slashing damage

    A slash from the panther's claws.

  • Bite

    +7 to hit · reach 5 ft.

    2d10 + 4 piercing damage

    A bite from the panther's jaws. On a hit, a Large or smaller target is Grappled (escape DC 15), and the panther cannot bite another creature until the Grappled condition ends.

  • Take It Away

    If the panther has a creature Grappled, the panther teleports to an unoccupied space it can see within 60 feet, and the Grappled creature goes with it.