Bestiary · Elemental

PR 1/2

Dust Mephit

Dust mephits are small gray elementals that come out of vents in bad ground, and each one holds a dry vent. They are noisy and easy to kill, and the main danger is the blinding cloud of dust one bursts into when it dies.

Dust Mephit, drawn at Small scale
Physiology
Elemental
Size
Small
Speed
30 ft., fly 30 ft.
Armor class
12
Hit points
36 (8d6 + 8)
Proficiency
+2
  • STR 6 -2 save -2
  • DEX 14 +2 save +2
  • CON 12 +1 save +1
  • INT 9 -1 save -1
  • WIS 11 +0 save +0
  • CHA 10 +0 save +0
Skills
Perception +2 , Stealth +4
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Primordial
Damage immunities
poison
Damage vulnerabilities
fire
Condition immunities
poisoned
Found in
Subterranean , Desert

Traits

  • Bursts

    When it drops to 0 hit points it bursts into a cloud of dust. Each creature within 5 feet makes a DC 11 Constitution save or is Blinded until the end of its next turn.

Actions

  • Claws

    +4 to hit · reach 5 ft.

    1d6 + 2 slashing damage

  • Blinding Breath

    A 15-foot cone. Each creature in it makes a DC 11 Dexterity save, taking 2d6 slashing damage and being Blinded until the end of its next turn on a failure, or half as much and no blindness on a success. It can do this once every two rounds.