PR
1/2
Dust Mephit
Dust mephits are small gray elementals that come out of vents in bad ground, and each one holds a dry vent. They are noisy and easy to kill, and the main danger is the blinding cloud of dust one bursts into when it dies.
- Physiology
- Elemental
- Size
- Small
- Speed
- 30 ft., fly 30 ft.
- Armor class
- 12
- Hit points
- 36 (8d6 + 8)
- Proficiency
- +2
- STR 6 -2 save -2
- DEX 14 +2 save +2
- CON 12 +1 save +1
- INT 9 -1 save -1
- WIS 11 +0 save +0
- CHA 10 +0 save +0
- Skills
- Perception +2 , Stealth +4
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Primordial
- Damage immunities
- poison
- Damage vulnerabilities
- fire
- Condition immunities
- poisoned
- Found in
- Subterranean , Desert
Traits
-
Bursts
When it drops to 0 hit points it bursts into a cloud of dust. Each creature within 5 feet makes a DC 11 Constitution save or is Blinded until the end of its next turn.
Actions
-
Claws
+4 to hit · reach 5 ft.
1d6 + 2 slashing damage
-
Blinding Breath
A 15-foot cone. Each creature in it makes a DC 11 Dexterity save, taking 2d6 slashing damage and being Blinded until the end of its next turn on a failure, or half as much and no blindness on a success. It can do this once every two rounds.