Lamia
A lamia lures travelers into her household with enchantment and keeps them there. The members are fed and housed, and none can give a straight account of the last few months.
- Physiology
- Monster, Humanoid
- Size
- Large
- Speed
- 30 ft.
- Armor class
- 14 (natural armor)
- Hit points
- 97 (13d10 + 26)
- Proficiency
- +3
- STR 16 +3 save +3
- DEX 13 +1 save +1
- CON 15 +2 save +2
- INT 14 +2 save +2
- WIS 15 +2 save +2
- CHA 16 +3 save +3
- Skills
- Deception +6 , Insight +5 , Stealth +4
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common, Sylvan
- Found in
- Settlement , Station Interior , Desert
Traits
-
Innate Deceit
Has advantage on Charisma (Deception) checks and on saving throws against being Charmed.
Actions
-
Multiattack
Makes two Claws attacks, or uses Intoxicating Touch and makes one Claws attack.
-
Claws
+6 to hit · reach 5 ft.
2d10 + 3 slashing damage
A rake of her clawed hands.
-
Dagger
+4 to hit · reach 5 ft.
1d4 + 1 piercing damage
A stab with a dagger.
-
Intoxicating Touch
DC 14 Wisdom save
The lamia touches a creature. The target makes a Wisdom saving throw. On a failure it is cursed for 1 hour, and for the duration it has disadvantage on Wisdom saving throws and on all ability checks, and remembers the hour afterward as pleasant.