Bestiary · Monster

PR 5

Lamia

A lamia lures travelers into her household with enchantment and keeps them there. The members are fed and housed, and none can give a straight account of the last few months.

Lamia, drawn at Large scale
Physiology
Monster, Humanoid
Size
Large
Speed
30 ft.
Armor class
14 (natural armor)
Hit points
97 (13d10 + 26)
Proficiency
+3
  • STR 16 +3 save +3
  • DEX 13 +1 save +1
  • CON 15 +2 save +2
  • INT 14 +2 save +2
  • WIS 15 +2 save +2
  • CHA 16 +3 save +3
Skills
Deception +6 , Insight +5 , Stealth +4
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Common, Sylvan
Found in
Settlement , Station Interior , Desert

Traits

  • Innate Deceit

    Has advantage on Charisma (Deception) checks and on saving throws against being Charmed.

Actions

  • Multiattack

    Makes two Claws attacks, or uses Intoxicating Touch and makes one Claws attack.

  • Claws

    +6 to hit · reach 5 ft.

    2d10 + 3 slashing damage

    A rake of her clawed hands.

  • Dagger

    +4 to hit · reach 5 ft.

    1d4 + 1 piercing damage

    A stab with a dagger.

  • Intoxicating Touch

    DC 14 Wisdom save

    The lamia touches a creature. The target makes a Wisdom saving throw. On a failure it is cursed for 1 hour, and for the duration it has disadvantage on Wisdom saving throws and on all ability checks, and remembers the hour afterward as pleasant.