Bestiary · Humanoid

Human PR 5

Wasteland Witch

A wasteland witch has blond dreads and white face paint, uses a staff carved into a grasping hand and binds one leg in white cloth up the thigh. She works hoodoo out of the ruins, binding a hex to hair, bone or a stolen possession and selling it to any buyer. Settlements buy her protection and fear her prices. She keeps a piece of each person she has worked for, and a creature whose piece she holds has disadvantage on saving throws against her.

Wasteland Witch, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
14 (charms and a hard look)
Hit points
91 (14d8 + 28)
Proficiency
+3
  • STR 10 +0 save +0
  • DEX 15 +2 save +2
  • CON 14 +2 save +2
  • INT 13 +1 save +1
  • WIS 15 +2 save +5
  • CHA 18 +4 save +7
Skills
Deception +7 , Insight +5 , Intimidation +7 , Lore +4
Passive Perception
12
Languages
Common
Found in
Desert , Settlement , Debris Shoal , Wetland

Traits

  • Hex Token

    If the witch holds an item taken from a creature, such as hair, blood or a possession, that creature has disadvantage on saving throws against her.

  • Hexed

    A creature the witch has hit with Hex Bolt this turn takes an extra 1d6 necrotic damage from her other attacks until the end of her next turn.

Actions

  • Multiattack

    She casts Hex Bolt twice, or casts it once and uses Bind.

  • Hex Bolt

    +7 to hit · medium range

    2d6 + 4 necrotic damage

    A bolt of black light.

  • Bind

    DC 15 Wisdom save

    One creature within 30 feet makes a Wisdom saving throw. On a failure it is Restrained by its own shadow until the end of its next turn and takes 3d6 necrotic damage.

  • Hand of the Staff

    +5 to hit · reach 5 ft.

    1d6 + 2 bludgeoning damage

    A blow from the carved hand on her staff.

  • Turn It Back Reaction

    DC 15 Charisma save

    When a creature within 30 feet hits her with an attack, that creature makes a Charisma saving throw or takes necrotic damage equal to half the damage it dealt.