Wasteland Witch
A wasteland witch has blond dreads and white face paint, uses a staff carved into a grasping hand and binds one leg in white cloth up the thigh. She works hoodoo out of the ruins, binding a hex to hair, bone or a stolen possession and selling it to any buyer. Settlements buy her protection and fear her prices. She keeps a piece of each person she has worked for, and a creature whose piece she holds has disadvantage on saving throws against her.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (charms and a hard look)
- Hit points
- 91 (14d8 + 28)
- Proficiency
- +3
- STR 10 +0 save +0
- DEX 15 +2 save +2
- CON 14 +2 save +2
- INT 13 +1 save +1
- WIS 15 +2 save +5
- CHA 18 +4 save +7
- Skills
- Deception +7 , Insight +5 , Intimidation +7 , Lore +4
- Passive Perception
- 12
- Languages
- Common
- Found in
- Desert , Settlement , Debris Shoal , Wetland
Traits
-
Hex Token
If the witch holds an item taken from a creature, such as hair, blood or a possession, that creature has disadvantage on saving throws against her.
-
Hexed
A creature the witch has hit with Hex Bolt this turn takes an extra 1d6 necrotic damage from her other attacks until the end of her next turn.
Actions
-
Multiattack
She casts Hex Bolt twice, or casts it once and uses Bind.
-
Hex Bolt
+7 to hit · medium range
2d6 + 4 necrotic damage
A bolt of black light.
-
Bind
DC 15 Wisdom save
One creature within 30 feet makes a Wisdom saving throw. On a failure it is Restrained by its own shadow until the end of its next turn and takes 3d6 necrotic damage.
-
Hand of the Staff
+5 to hit · reach 5 ft.
1d6 + 2 bludgeoning damage
A blow from the carved hand on her staff.
-
Turn It Back Reaction
DC 15 Charisma save
When a creature within 30 feet hits her with an attack, that creature makes a Charisma saving throw or takes necrotic damage equal to half the damage it dealt.