Wasteland Survivor
A survivor wears a leather harness over a work shirt, knee plates cut from a vehicle and gloves worn through at the palm. A survivor was never a soldier and learned to fight on the way to somewhere with water. Survivors keep the gear that works and drop the rest, and they talk first because they cannot afford a second fight. A survivor knows which ruins are safe to sleep in and trades that information before anything else.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15 (cut-down vehicle plate)
- Hit points
- 60 (8d8 + 24)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 15 +2 save +2
- CON 17 +3 save +5
- INT 12 +1 save +1
- WIS 14 +2 save +4
- CHA 12 +1 save +1
- Skills
- Athletics +5 , Insight +4 , Survival +4 , Technology +3
- Passive Perception
- 12
- Languages
- Common
- Found in
- Desert , Settlement , Debris Shoal
Traits
-
Tenacity
When the survivor drops to 0 hit points, it drops to 1 hit point instead, once per day.
-
Hard Country
The survivor is immune to the Exhausted condition from heat, thirst or bad air.
-
Scrap Repair
The survivor can repair a weapon, a suit seal or a vehicle part from scrap in 10 minutes.
Actions
-
Multiattack
The survivor makes two attacks in any combination.
-
Scrap Axe
+5 to hit · reach 5 ft.
1d12 + 3 slashing damage
A cutting head bolted to a length of pipe.
-
Salvaged Pistol
+4 to hit · close range
1d10 + 2 ballistic damage
A shot from a salvaged pistol loaded with six rounds.
-
Throw Grit Bonus action
DC 12 Dexterity save
One creature within 10 feet makes a Dexterity saving throw or is Blinded until the end of its next turn.