Mutant Hound
A mutant hound has mottled gray skin and a jaw too wide for its skull. Its belly has gone green where the rads settled. Mutant hounds run in packs on the edges of settlements, following anything that bleeds and trailing a wounded traveler for a day. Their bites fester and can leave the victim Poisoned until it finishes a short rest.
- Physiology
- Beast
- Size
- Medium
- Speed
- 45 ft.
- Armor class
- 13 (thick hide)
- Hit points
- 52 (8d8 + 16)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 15 +2 save +2
- CON 15 +2 save +2
- INT 3 -4 save -4
- WIS 12 +1 save +1
- CHA 5 -3 save -3
- Skills
- Perception +3 , Stealth +4
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- None
- Damage resistances
- poison
- Found in
- Desert , Settlement , Debris Shoal
Traits
-
Pack Tactics
It has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of that creature.
-
Blood Scent
It has advantage on Perception checks to find a creature that is below half its hit points.
Actions
-
Festering Bite
+4 to hit · reach 5 ft.
2d6 + 2 piercing damage
A bite from its wide jaws.
-
Infect Bonus action
DC 12 Constitution save
A creature it bit this turn makes a Constitution saving throw or is Poisoned until it finishes a short rest.