Bestiary · Beast

PR 2

Mutant Hound

A mutant hound has mottled gray skin and a jaw too wide for its skull. Its belly has gone green where the rads settled. Mutant hounds run in packs on the edges of settlements, following anything that bleeds and trailing a wounded traveler for a day. Their bites fester and can leave the victim Poisoned until it finishes a short rest.

Mutant Hound, drawn at Medium scale
Physiology
Beast
Size
Medium
Speed
45 ft.
Armor class
13 (thick hide)
Hit points
52 (8d8 + 16)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 15 +2 save +2
  • CON 15 +2 save +2
  • INT 3 -4 save -4
  • WIS 12 +1 save +1
  • CHA 5 -3 save -3
Skills
Perception +3 , Stealth +4
Passive Perception
13
Senses
darkvision 60 ft.
Languages
None
Damage resistances
poison
Found in
Desert , Settlement , Debris Shoal

Traits

  • Pack Tactics

    It has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of that creature.

  • Blood Scent

    It has advantage on Perception checks to find a creature that is below half its hit points.

Actions

  • Festering Bite

    +4 to hit · reach 5 ft.

    2d6 + 2 piercing damage

    A bite from its wide jaws.

  • Infect Bonus action

    DC 12 Constitution save

    A creature it bit this turn makes a Constitution saving throw or is Poisoned until it finishes a short rest.