Gnome
Small tinkerers whose workshops cluster wherever there is machinery to take apart, and who are over-represented in tinkerer's guilds and engineering corps.
- Physiology
- Humanoid
- Size
- Small
- Speed
- 25 ft.
- Ability scores
- Free placement
- Traits
- Gnome
- Languages
- Gnomish, Common
- Lifespan
- Mature at 30, typical maximum 400 years
Gnomes age slowly, and many are still tinkering in their fourth century.
Features
- Gnomish Cunning
You have advantage on Intelligence, Wisdom, and Charisma saving throws against channeled effects.
- Tinker's Mind
You have proficiency with Tinkerer's tools. Once per long rest, you may spend one hour of focused work to craft a minor gadget of your design: a single-use light source, a one-shot grappling line, a small clockwork distraction, a coded signal beacon, or similar. The gadget functions for a single use within the next 24 hours and then becomes inert.
- Small Stature
Your small size lets you slip through gaps larger lineages cannot. You have advantage on Dexterity (Stealth) checks made in narrow, cluttered, or low-ceiling spaces. You can move through the space of any creature larger than Small without penalty, provided that creature does not actively block you.
- Workshop-Tongue
You can read, write, and speak Gnomish (a precise, cipher-friendly cant) and Common.
Cybersmith
Channel of Conjuration
Oath of Piety
Field Engineer