Arachne Stalker
Arachne descend from a weaver who challenged a god and was given a new shape, and they kept the craft and the grudge. A stalker plans its whole design first: it strings lines across a hall days before anyone walks into it.
- Physiology
- Aberration, Humanoid
- Size
- Large
- Speed
- 40 ft., climb 40 ft.
- Armor class
- 16
- Hit points
- 119 (14d10 + 42)
- Proficiency
- +3
- STR 17 +3 save +3
- DEX 19 +4 save +7
- CON 16 +3 save +3
- INT 14 +2 save +2
- WIS 16 +3 save +6
- CHA 12 +1 save +1
- Skills
- Athletics +6 , Perception +6 , Stealth +7 , Survival +6
- Passive Perception
- 16
- Senses
- darkvision 120 ft.
- Languages
- Elvish, Common, Sylvan
- Found in
- Subterranean , Woodland
Traits
-
Web Walker
The stalker ignores movement restrictions caused by webbing, and can climb any surface including a ceiling.
-
Prepared Web
Given a day in one place, it covers the space in lines it can feel. It cannot be surprised there and knows the position of everything that touches them.
-
Ambush from Above
Its first attack against a creature that has not acted deals an extra 3d6 damage.
Actions
-
Multiattack
Makes two Paired Blades attacks and one Bite attack.
-
Paired Blades
+7 to hit · reach 5 ft.
2d6 + 4 slashing damage
-
Bite
+7 to hit · reach 5 ft.
1d10 + 4 piercing damage
The target makes a DC 15 Constitution save, taking 4d8 poison damage and being Poisoned for 1 hour on a failure, or half as much on a success.
-
Web Cast
One creature within 30 feet makes a DC 15 Dexterity save or is Restrained by webbing and pulled 20 feet toward the stalker.