Balor
Balor is a one-eyed giantkin demon lord. His eye took its power from a brew he was never meant to be near, and it has not closed halfway since. Four of his people carry the ring and haul the lid up on his word, and the delay gives anyone watching for it a window to act. A seer told him his grandson would kill him, and every step he took to prevent it put the boy where he needed to be.
- Physiology
- Fiend, Giantkin
- Size
- Huge
- Speed
- 50 ft.
- Armor class
- 20
- Hit points
- 270 (20d12 + 140)
- Proficiency
- +5
- STR 28 +9 save +14
- DEX 15 +2 save +2
- CON 24 +7 save +12
- INT 18 +4 save +4
- WIS 20 +5 save +10
- CHA 21 +5 save +5
- Skills
- Athletics +14 , Intimidation +10 , Perception +10
- Passive Perception
- 20
- Senses
- darkvision 120 ft., truesight 60 ft., telepathy 120 ft.
- Languages
- Jotun, Netherspeech, Old Norska, Common
- Damage resistances
- cold, lightning, necrotic
- Damage immunities
- fire, poison
- Condition immunities
- frightened , poisoned
- Found in
- Utgard
Traits
-
Lidded Eye
The eye is closed unless he spends an action opening it, and it closes again at the end of his next turn. While it is open he cannot use any ability except Annihilating Gaze.
-
Slow Opening
A creature that can see him knows on the turn he begins opening the lid, and that is its only warning.
-
Fated Killer
Balor knows the name and face of the creature fated to kill him and spends all his resources to reach it.
Actions
-
Multiattack
Makes two hammer attacks.
-
War Hammer
+14 to hit · reach 15 ft.
4d10 + 9 bludgeoning damage
On a hit the target makes a DC 22 Strength save or is knocked Prone and pushed 15 feet.
-
Open the Eye
Balor spends his action lifting the lid. The eye is open until the end of his next turn.
-
Annihilating Gaze
The eye affects a line 300 feet long and 20 feet wide. Each creature in it makes a DC 22 Constitution save. On a failure it takes 18d10 force damage and, if this reduces it to 0 hit points, it is destroyed and leaves nothing. On a success it takes half.
-
Sweep Bonus action
Each creature within 15 feet makes a DC 22 Dexterity save or is knocked Prone.