PR
0
Bat
Bats colonized ship holds within a decade of the first colony runs and have been aboard ever since. A hold with bats in it has no insects in it, so most crews leave them alone.
- Physiology
- Beast
- Size
- Tiny
- Speed
- 5 ft., fly 30 ft.
- Armor class
- 12
- Hit points
- 1 (1d4 - 1)
- Proficiency
- +2
- STR 2 -4 save -4
- DEX 15 +2 save +2
- CON 8 -1 save -1
- INT 2 -4 save -4
- WIS 12 +1 save +1
- CHA 4 -3 save -3
- Skills
- Perception +3
- Passive Perception
- 13
- Senses
- blindsight 60 ft., echolocation
- Languages
- None
- Found in
- Subterranean , Derelict Hull
Traits
-
Echolocation
The bat cannot use its blindsight while Deafened.
-
Keen Hearing
The bat has advantage on Perception checks that rely on hearing.
Actions
-
Bite
+4 to hit · reach 5 ft.
1d4 piercing damage
A small bite.