PR
3
Bear Berserker
A berserker wears a bear pelt that marks its lineage and enters a trained rage on purpose, then keeps fighting when badly wounded.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 13 (hide armor)
- Hit points
- 67 (9d8 + 27)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 12 +1 save +1
- CON 17 +3 save +3
- INT 9 -1 save -1
- WIS 11 +0 save +0
- CHA 9 -1 save -1
- Skills
- Athletics +5 , Intimidation +1
- Passive Perception
- 10
- Languages
- Common, Old Norska
Equipment
Traits
-
Reckless
At the start of its turn the berserker can gain advantage on all melee attack rolls this turn, and attacks against it have advantage until the start of its next turn.
-
Relentless
When damage reduces it to 0 hit points, it makes a Constitution saving throw against a DC of 10, dropping to 1 hit point instead on a success. Usable once per fight.
Actions
-
Greataxe
+5 to hit · reach 5 ft.
1d12 + 3 slashing damage
A two-handed swing of the greataxe.
-
Bear Claw Gauntlet
+5 to hit · reach 5 ft.
2d4 + 3 slashing damage
A strike from the clawed forepaws of the pelt.