Bestiary · Humanoid

PR 3

Bear Berserker

A berserker wears a bear pelt that marks its lineage and enters a trained rage on purpose, then keeps fighting when badly wounded.

Bear Berserker, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
13 (hide armor)
Hit points
67 (9d8 + 27)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 12 +1 save +1
  • CON 17 +3 save +3
  • INT 9 -1 save -1
  • WIS 11 +0 save +0
  • CHA 9 -1 save -1
Skills
Athletics +5 , Intimidation +1
Passive Perception
10
Languages
Common, Old Norska
Found in
Tundra , Taiga

Equipment

Traits

  • Reckless

    At the start of its turn the berserker can gain advantage on all melee attack rolls this turn, and attacks against it have advantage until the start of its next turn.

  • Relentless

    When damage reduces it to 0 hit points, it makes a Constitution saving throw against a DC of 10, dropping to 1 hit point instead on a success. Usable once per fight.

Actions

  • Greataxe

    +5 to hit · reach 5 ft.

    1d12 + 3 slashing damage

    A two-handed swing of the greataxe.

  • Bear Claw Gauntlet

    +5 to hit · reach 5 ft.

    2d4 + 3 slashing damage

    A strike from the clawed forepaws of the pelt.