Human PR
1/2
Black Meridian Thug
The Black Meridian Syndicate is a network of crews, and every crew keeps a few thugs on the docks and in the undercity. They are paid by the day and told which markers are current. A thug leaves anyone holding a current Syndicate marker alone until a crew member it recognizes says otherwise.
Black Meridian Syndicate- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 13 (scrap plate)
- Hit points
- 32 (5d8 + 10)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 13 +1 save +1
- CON 14 +2 save +2
- INT 9 -1 save -1
- WIS 10 +0 save +0
- CHA 10 +0 save +0
- Skills
- Intimidation +2
- Passive Perception
- 10
- Languages
- Common, Meridian Cant
- Found in
- Station Interior
Equipment
Traits
-
Syndicate Markers
Will not attack anyone it believes is holding a current Syndicate marker until told to.
Actions
-
Weighted Club
+4 to hit · Club · reach 5 ft.
1d4 + 2 bludgeoning damage
A swing of the weighted club.
-
Stand Down Reaction
When a creature within 30 feet shows a current Syndicate marker, the thug takes no further action against that creature until told otherwise by someone it recognizes.