Bestiary · Humanoid

Human PR 1/2

Black Meridian Thug

The Black Meridian Syndicate is a network of crews, and every crew keeps a few thugs on the docks and in the undercity. They are paid by the day and told which markers are current. A thug leaves anyone holding a current Syndicate marker alone until a crew member it recognizes says otherwise.

Black Meridian Syndicate
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
13 (scrap plate)
Hit points
32 (5d8 + 10)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 13 +1 save +1
  • CON 14 +2 save +2
  • INT 9 -1 save -1
  • WIS 10 +0 save +0
  • CHA 10 +0 save +0
Skills
Intimidation +2
Passive Perception
10
Languages
Common, Meridian Cant
Found in
Station Interior

Equipment

Traits

  • Syndicate Markers

    Will not attack anyone it believes is holding a current Syndicate marker until told to.

Actions

  • Weighted Club

    +4 to hit · Club · reach 5 ft.

    1d4 + 2 bludgeoning damage

    A swing of the weighted club.

  • Stand Down Reaction

    When a creature within 30 feet shows a current Syndicate marker, the thug takes no further action against that creature until told otherwise by someone it recognizes.