PR
1
Boggard
A boggard village calls from dusk until an hour before dawn, and the calling doubles as a census. Every adult takes a turn, none overlap, and the order settles village business. A boggard that has noticed an intruder stops calling, and every boggard within two hundred yards stops with it.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 20 ft., swim 40 ft.
- Armor class
- 13
- Hit points
- 52 (8d8 + 16)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 13 +1 save +1
- CON 14 +2 save +2
- INT 9 -1 save -1
- WIS 11 +0 save +0
- CHA 9 -1 save -1
- Skills
- Athletics +4 , Stealth +3
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Common
Equipment
Traits
-
Amphibious
Breathes air and water.
-
Standing Jump
Jumps up to 20 feet horizontally or 10 feet up from a standing start.
-
Silent Warning
When the boggard stops calling, every boggard within 200 yards stops with it. A village has no other warning.
Actions
-
Bone Spear
+4 to hit · reach 10 ft.
1d8 + 2 piercing damage
-
Tongue
+3 to hit · reach 15 ft.
1d4 + 1 bludgeoning damage
The target is pulled 15 feet toward the boggard.