Bestiary · Humanoid

PR 3

Boggard Bulwark

A boggard village sits on the only firm ground for a mile and has two or three approaches a person can walk, and bulwarks hold them. The shield is layered shell on a frame and heavier than it looks, and a bulwark's job is to hold it steady in the gap while the spears work over the top.

Boggard Bulwark, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
20 ft., swim 40 ft.
Armor class
16
Hit points
75 (10d8 + 30)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 11 +0 save +0
  • CON 17 +3 save +5
  • INT 9 -1 save -1
  • WIS 12 +1 save +1
  • CHA 9 -1 save -1
Skills
Athletics +5
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Common
Found in
Wetland , Coastline

Equipment

Traits

  • Amphibious

    Breathes air and water.

  • Immovable Stance

    While it has not moved since the start of its last turn, it has a +2 bonus to Armor Class and cannot be pushed or knocked Prone.

  • Shell Shield

    Allies directly behind it have half cover.

Actions

  • Multiattack

    Makes two spear attacks.

  • Heavy Spear

    +5 to hit · reach 10 ft.

    1d10 + 3 piercing damage

  • Shield Slam

    One creature within 5 feet makes a DC 13 Strength save or is pushed 10 feet and knocked Prone.