Carrion Demon
A carrion demon has a vulture's head and circles a contested battle line for a day or more without attacking. It comes down at dusk on the wounded left on the field, and it fights to lengthen the odds of the battle it is watching.
- Physiology
- Fiend
- Size
- Large
- Speed
- 40 ft., fly 60 ft.
- Armor class
- 15
- Hit points
- 123 (13d10 + 52)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 15 +2 save +2
- CON 18 +4 save +7
- INT 8 -1 save -1
- WIS 13 +1 save +4
- CHA 8 -1 save -1
- Skills
- Perception +4
- Passive Perception
- 14
- Senses
- darkvision 120 ft.
- Languages
- Netherspeech
- Damage resistances
- cold, fire, lightning, poison
- Found in
- Settlement
Traits
-
Waits for the Wounded
The demon will not engage a creature at full strength while a wounded one is available. It has advantage on attack rolls against a creature that has the Wounded condition.
Actions
-
Multiattack
Makes one beak attack and two talon attacks.
-
Beak
+7 to hit · reach 5 ft.
2d8 + 4 piercing damage
A stab from its hooked beak.
-
Talons
+7 to hit · reach 5 ft.
2d10 + 4 slashing damage
A rake of its talons.
-
Spore Cloud
A 15-foot radius around it fills with spores for 1 minute. Each creature that starts its turn in it takes 2d6 poison damage and makes a DC 15 Constitution save, being Poisoned until the cloud ends on a failure.
-
Stunning Screech
Each creature within 20 feet that can hear it makes a DC 15 Constitution save or is Stunned until the end of its next turn.