Bestiary · Fiend

PR 6

Carrion Demon

A carrion demon has a vulture's head and circles a contested battle line for a day or more without attacking. It comes down at dusk on the wounded left on the field, and it fights to lengthen the odds of the battle it is watching.

Carrion Demon, drawn at Large scale
Physiology
Fiend
Size
Large
Speed
40 ft., fly 60 ft.
Armor class
15
Hit points
123 (13d10 + 52)
Proficiency
+3
  • STR 18 +4 save +4
  • DEX 15 +2 save +2
  • CON 18 +4 save +7
  • INT 8 -1 save -1
  • WIS 13 +1 save +4
  • CHA 8 -1 save -1
Skills
Perception +4
Passive Perception
14
Senses
darkvision 120 ft.
Languages
Netherspeech
Damage resistances
cold, fire, lightning, poison
Found in
Settlement

Traits

  • Waits for the Wounded

    The demon will not engage a creature at full strength while a wounded one is available. It has advantage on attack rolls against a creature that has the Wounded condition.

Actions

  • Multiattack

    Makes one beak attack and two talon attacks.

  • Beak

    +7 to hit · reach 5 ft.

    2d8 + 4 piercing damage

    A stab from its hooked beak.

  • Talons

    +7 to hit · reach 5 ft.

    2d10 + 4 slashing damage

    A rake of its talons.

  • Spore Cloud

    A 15-foot radius around it fills with spores for 1 minute. Each creature that starts its turn in it takes 2d6 poison damage and makes a DC 15 Constitution save, being Poisoned until the cloud ends on a failure.

  • Stunning Screech

    Each creature within 20 feet that can hear it makes a DC 15 Constitution save or is Stunned until the end of its next turn.