Chimera
A chimera has the body of a lion and the heads of a lion, a goat and a dragon. The dragon head breathes fire. The heads snarl at each other, and the noise gives away its approach.
- Physiology
- Monster, Beast
- Size
- Large
- Speed
- 30 ft., fly 60 ft.
- Armor class
- 15 (natural armor)
- Hit points
- 114 (12d10 + 48)
- Proficiency
- +3
- STR 19 +4 save +4
- DEX 11 +0 save +0
- CON 19 +4 save +4
- INT 3 -4 save -4
- WIS 14 +2 save +2
- CHA 10 +0 save +0
- Skills
- Perception +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- None
- Found in
- Highland , Settlement
Actions
-
Multiattack
The chimera makes one Bite attack, one Horns attack and one Claws attack. It can replace the Bite or the Horns attack with Fire Breath, if Fire Breath is available.
-
Bite
+7 to hit · reach 5 ft.
2d6 + 4 piercing damage
A bite from the lion head.
-
Horns
+7 to hit · reach 5 ft.
1d12 + 4 bludgeoning damage
A butt from the goat head's horns.
-
Claws
+7 to hit · reach 5 ft.
2d6 + 4 slashing damage
A rake of its foreclaws.
-
Fire Breath
DC 15 Dexterity save
The dragon head exhales fire in a 15-foot cone. Each creature in it makes a Dexterity saving throw, taking 7d8 fire damage on a failure and half as much on a success. Recharges on a roll of 5 or 6 on a d6 at the start of the chimera's turn.