Bestiary · Beast

PR 0

Deer

A deer has a red-brown coat with a white underside and ears that move independently of its head. Every temperate world is seeded with deer, and a deer is the animal a hungry party is most likely to meet. It hears a threat early and runs from it.

Deer, drawn at Medium scale
Physiology
Beast
Size
Medium
Speed
50 ft.
Armor class
12 (quick)
Hit points
4 (1d8)
Proficiency
+2
  • STR 11 +0 save +0
  • DEX 16 +3 save +3
  • CON 11 +0 save +0
  • INT 2 -4 save -4
  • WIS 14 +2 save +2
  • CHA 5 -3 save -3
Skills
Perception +4 , Stealth +5
Passive Perception
14
Senses
darkvision 60 ft.
Languages
None
Found in
Taiga , Woodland , Farmland

Traits

  • Keen Hearing

    The deer has advantage on Perception checks that rely on hearing, and it cannot be surprised in open country.

  • Quick Escape

    It takes the Dash or Disengage action as a bonus action on each of its turns.

Actions

  • Hooves

    +5 to hit · reach 5 ft.

    1d4 + 3 bludgeoning damage

    A backward kick from its hind legs.