PR
0
Deer
A deer has a red-brown coat with a white underside and ears that move independently of its head. Every temperate world is seeded with deer, and a deer is the animal a hungry party is most likely to meet. It hears a threat early and runs from it.
- Physiology
- Beast
- Size
- Medium
- Speed
- 50 ft.
- Armor class
- 12 (quick)
- Hit points
- 4 (1d8)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 16 +3 save +3
- CON 11 +0 save +0
- INT 2 -4 save -4
- WIS 14 +2 save +2
- CHA 5 -3 save -3
- Skills
- Perception +4 , Stealth +5
- Passive Perception
- 14
- Senses
- darkvision 60 ft.
- Languages
- None
Traits
-
Keen Hearing
The deer has advantage on Perception checks that rely on hearing, and it cannot be surprised in open country.
-
Quick Escape
It takes the Dash or Disengage action as a bonus action on each of its turns.
Actions
-
Hooves
+5 to hit · reach 5 ft.
1d4 + 3 bludgeoning damage
A backward kick from its hind legs.