Demon Lord
Demon Lords hold the deep realms under the Nine Hells as kings, and the Demon Princes rule their provinces for them. Each claims tribute from every cult that calls on any demon of its realm. When the tribute stops, the Demon Lord comes up in person.
- Physiology
- Fiend
- Size
- Huge
- Speed
- 40 ft., fly 60 ft.
- Armor class
- 21 (natural armor)
- Hit points
- 319 (22d12 + 176)
- Proficiency
- +6
- STR 26 +8 save +14
- DEX 14 +2 save +2
- CON 26 +8 save +14
- INT 20 +5 save +5
- WIS 18 +4 save +10
- CHA 24 +7 save +13
- Skills
- Intimidation +13 , Insight +10
- Passive Perception
- 14
- Senses
- truesight 120 ft., telepathy 300 ft.
- Languages
- Netherspeech, Common
- Damage resistances
- cold, lightning
- Damage immunities
- fire, poison
- Condition immunities
- poisoned , frightened , charmed
- Found in
- The Nine Hells , Rift Breach
Traits
-
Legendary Resistance
Three times per day, when it fails a saving throw, it may choose to succeed instead.
-
Court of the Deep
Every demon within 1 mile knows where it is and obeys its commands.
Actions
-
Multiattack
The Demon Lord makes two Scepter attacks and one Claw attack.
-
Scepter
+14 to hit · reach 10 ft.
3d10 + 8 bludgeoning damage
The target takes an extra 4d6 necrotic damage.
-
Claw
+14 to hit · reach 10 ft.
2d8 + 8 slashing damage
A hooked hand.
-
Royal Decree
DC 21 Wisdom save
Each creature of its choice within 60 feet that can hear it makes a Wisdom saving throw or is Frightened for 1 minute, and a Frightened creature is also Stunned until the end of its next turn. Recharges on a roll of 5 or 6 on a d6.
-
Summon Court
The Demon Lord calls 1d4 demons of Power Rating 6 or lower. They appear within 30 feet and act on its initiative. It can use this action once per day.
-
Scepter Legendary
The Demon Lord makes one Scepter attack.
-
Command Legendary
This action costs two legendary actions. One demon within 60 feet uses its reaction to move and make one attack.