PR
1
Dire Canine
Dire canines hunt in the same pattern as their smaller relatives and are heavy enough to break a defended position. A pack works a perimeter for a night and comes through it before dawn.
- Physiology
- Beast
- Size
- Large
- Speed
- 50 ft.
- Armor class
- 14 (thick pelt)
- Hit points
- 37 (5d10 + 10)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 15 +2 save +2
- CON 15 +2 save +2
- INT 3 -4 save -4
- WIS 12 +1 save +1
- CHA 7 -2 save -2
- Skills
- Perception +3 , Stealth +4
- Passive Perception
- 13
- Senses
- keen hearing and smell
- Languages
- None
- Found in
- Tundra , Settlement
Traits
-
Pack Tactics
The canine has advantage on an attack roll against a creature if at least one of the canine's allies is within 5 feet of it and not Incapacitated.
Actions
-
Bite
+5 to hit · reach 5 ft.
2d6 + 3 piercing damage
The dire canine holds on once it has bitten.
-
Pack Response Reaction
When an ally of the canine is hit by a creature within 10 feet, the canine moves up to half its speed toward that creature without provoking opportunity attacks.