Bestiary · Fae

PR 1/2

Duende

A duende moves into a household and is first noticed by loss: one glove, one earring, one boot, the small key. The missing items turn up months later in the wrong room. A duende will not be seen without its hat, and a household that sets out a dish of rice keeps both boots.

Duende, drawn at Tiny scale
Physiology
Fae
Size
Tiny
Speed
25 ft., climb 25 ft.
Armor class
14
Hit points
27 (11d4)
Proficiency
+2
  • STR 6 -2 save -2
  • DEX 18 +4 save +4
  • CON 11 +0 save +0
  • INT 13 +1 save +1
  • WIS 13 +1 save +1
  • CHA 14 +2 save +2
Skills
Sleight of Hand +6 , Stealth +6
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Sylvan, Common
Found in
Settlement

Traits

  • House Stealth

    The duende can move through a space of 1 inch without squeezing and has advantage on Stealth checks made inside a building.

  • Missing Halves

    Anything the duende steals is half of a pair or set. A creature searching its cache finds every missing item the household has lost in the past year.

Actions

  • Needle

    +6 to hit · reach 5 ft.

    1d4 + 4 piercing damage

  • Sleight of Hand

    The duende makes a Dexterity (Sleight of Hand) check contested by a creature's Perception. On a success it takes one object the creature is not holding and vanishes under the nearest floor.