Duende
A duende moves into a household and is first noticed by loss: one glove, one earring, one boot, the small key. The missing items turn up months later in the wrong room. A duende will not be seen without its hat, and a household that sets out a dish of rice keeps both boots.
- Physiology
- Fae
- Size
- Tiny
- Speed
- 25 ft., climb 25 ft.
- Armor class
- 14
- Hit points
- 27 (11d4)
- Proficiency
- +2
- STR 6 -2 save -2
- DEX 18 +4 save +4
- CON 11 +0 save +0
- INT 13 +1 save +1
- WIS 13 +1 save +1
- CHA 14 +2 save +2
- Skills
- Sleight of Hand +6 , Stealth +6
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Sylvan, Common
- Found in
- Settlement
Traits
-
House Stealth
The duende can move through a space of 1 inch without squeezing and has advantage on Stealth checks made inside a building.
-
Missing Halves
Anything the duende steals is half of a pair or set. A creature searching its cache finds every missing item the household has lost in the past year.
Actions
-
Needle
+6 to hit · reach 5 ft.
1d4 + 4 piercing damage
-
Sleight of Hand
The duende makes a Dexterity (Sleight of Hand) check contested by a creature's Perception. On a success it takes one object the creature is not holding and vanishes under the nearest floor.