Bestiary · Aberration

PR 17

Eyes of Stars

An Eyes of Stars is a floating mass of eyes that drifts out of deep Rift breaches and through deep space and ion nebulae. Each eye opens onto a different place. Its rays damage, erase, teleport, stun or charm a target, and the space around it is warped.

Eyes of Stars, drawn at Large scale
Physiology
Aberration
Size
Large
Speed
0 ft., fly 30 ft.
Armor class
20
Hit points
304 (29d10 + 145)
Proficiency
+6
  • STR 12 +1 save +1
  • DEX 14 +2 save +2
  • CON 20 +5 save +5
  • INT 22 +6 save +12
  • WIS 20 +5 save +11
  • CHA 22 +6 save +12
Skills
Perception +11 , Insight +11
Passive Perception
21
Senses
truesight 120 ft., telepathy 300 ft.
Languages
Primordial, Netherspeech
Damage immunities
psychic
Condition immunities
prone , frightened , charmed
Found in
Rift Breach , Deep Space , Nebula

Traits

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Warped Space

    The ground within 60 feet of it is difficult terrain, and a creature that teleports within that area arrives in a random unoccupied space within 30 feet of where it meant to.

  • All-Seeing

    The Eyes of Stars cannot be surprised and sees invisible creatures and objects.

Actions

  • Multiattack

    It makes one Bite attack and uses Eye Rays three times, choosing a different ray each time.

  • Bite

    +7 to hit · reach 5 ft.

    4d6 + 1 piercing damage

    A bite from the mouth under its central eye.

  • Eye Rays

    DC 20 Wisdom save

    One ray at a creature it can see within 120 feet. Mind Lance: Intelligence save or 10d8 psychic damage, half on a success. Unmake: Dexterity save or 10d10 force damage, and a creature reduced to 0 hit points is erased. Fold: Charisma save or the target is teleported to a space the Eyes of Stars chooses within 120 feet. Still Time: Wisdom save or Stunned until the end of its next turn. Madness: Wisdom save or Charmed for 1 minute, attacking the nearest creature each turn.

  • Starfall Gaze

    DC 20 Wisdom save

    A 60-foot cone. Each creature in it makes a Wisdom saving throw, taking 12d10 psychic damage on a failure and half as much on a success. A creature that fails by 5 or more is Stunned for 1 minute and repeats the save at the end of each of its turns. Recharges on a roll of 5 or 6 on a d6.

  • Eye Ray Legendary

    It uses one Eye Ray.

  • Blink Legendary

    It teleports to an unoccupied space it can see within 60 feet.

  • Rewrite Legendary

    DC 20 Charisma save

    Costs two legendary actions. One creature within 120 feet makes a Charisma saving throw or swaps places with another creature or object of the Eyes of Stars' choice within the same range.