Eyes of Stars
An Eyes of Stars is a floating mass of eyes that drifts out of deep Rift breaches and through deep space and ion nebulae. Each eye opens onto a different place. Its rays damage, erase, teleport, stun or charm a target, and the space around it is warped.
- Physiology
- Aberration
- Size
- Large
- Speed
- 0 ft., fly 30 ft.
- Armor class
- 20
- Hit points
- 304 (29d10 + 145)
- Proficiency
- +6
- STR 12 +1 save +1
- DEX 14 +2 save +2
- CON 20 +5 save +5
- INT 22 +6 save +12
- WIS 20 +5 save +11
- CHA 22 +6 save +12
- Skills
- Perception +11 , Insight +11
- Passive Perception
- 21
- Senses
- truesight 120 ft., telepathy 300 ft.
- Languages
- Primordial, Netherspeech
- Damage immunities
- psychic
- Condition immunities
- prone , frightened , charmed
- Found in
- Rift Breach , Deep Space , Nebula
Traits
-
Legendary Resistance
Three times per day, when it fails a saving throw, it may choose to succeed instead.
-
Warped Space
The ground within 60 feet of it is difficult terrain, and a creature that teleports within that area arrives in a random unoccupied space within 30 feet of where it meant to.
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All-Seeing
The Eyes of Stars cannot be surprised and sees invisible creatures and objects.
Actions
-
Multiattack
It makes one Bite attack and uses Eye Rays three times, choosing a different ray each time.
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Bite
+7 to hit · reach 5 ft.
4d6 + 1 piercing damage
A bite from the mouth under its central eye.
-
Eye Rays
DC 20 Wisdom save
One ray at a creature it can see within 120 feet. Mind Lance: Intelligence save or 10d8 psychic damage, half on a success. Unmake: Dexterity save or 10d10 force damage, and a creature reduced to 0 hit points is erased. Fold: Charisma save or the target is teleported to a space the Eyes of Stars chooses within 120 feet. Still Time: Wisdom save or Stunned until the end of its next turn. Madness: Wisdom save or Charmed for 1 minute, attacking the nearest creature each turn.
-
Starfall Gaze
DC 20 Wisdom save
A 60-foot cone. Each creature in it makes a Wisdom saving throw, taking 12d10 psychic damage on a failure and half as much on a success. A creature that fails by 5 or more is Stunned for 1 minute and repeats the save at the end of each of its turns. Recharges on a roll of 5 or 6 on a d6.
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Eye Ray Legendary
It uses one Eye Ray.
-
Blink Legendary
It teleports to an unoccupied space it can see within 60 feet.
-
Rewrite Legendary
DC 20 Charisma save
Costs two legendary actions. One creature within 120 feet makes a Charisma saving throw or swaps places with another creature or object of the Eyes of Stars' choice within the same range.