Facestealer
A facestealer kills a humanoid and takes its face and voice permanently. The replacement steps into the original's life without a gap anyone can point to. It keeps the original's memories well enough for about a month. After that it guesses, and the guesses give it away, long after the damage is done.
- Physiology
- Aberration
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15
- Hit points
- 104 (16d8 + 32)
- Proficiency
- +3
- STR 14 +2 save +2
- DEX 18 +4 save +7
- CON 14 +2 save +2
- INT 15 +2 save +2
- WIS 14 +2 save +2
- CHA 16 +3 save +6
- Skills
- Deception +6 , Insight +5 , Perception +5 , Stealth +7
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Common
- Condition immunities
- charmed
- Found in
- Settlement
Traits
-
Stolen Face
The facestealer takes the exact appearance and voice of any humanoid it has killed. Detecting it requires a DC 20 Insight check and a reason to look.
-
Fading Memory
The facestealer can answer anything the original knew for about a month. After that its answers are invented, and the inventions are consistent with each other.
Actions
-
Multiattack
Makes two slam attacks.
-
Slam
+7 to hit · reach 5 ft.
2d8 + 4 bludgeoning damage
-
Read Memory
One creature within 30 feet makes a DC 15 Wisdom save. On a failure the facestealer learns a memory it chooses and the creature loses it until it finishes a long rest.
-
Take Face
One creature within 5 feet that is at 0 hit points dies, and the facestealer takes its appearance permanently.