Failed Experiment
A failed experiment is the result when a researcher uses their own line as the stock for an insect splice. The head changes first and then the hands. The creature keeps its coat and clearance badge, and it knows the building. It responds to its own name for the first few weeks, and by the time it stops responding it has often found the ventilation.
- Physiology
- Aberration
- Size
- Medium
- Speed
- 30 ft., climb 30 ft.
- Armor class
- 14 (chitin plating)
- Hit points
- 82 (11d8 + 33)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 16 +3 save +3
- CON 16 +3 save +3
- INT 11 +0 save +0
- WIS 10 +0 save +0
- CHA 6 -2 save -2
- Skills
- Perception +2 , Stealth +5 , Technology +2
- Passive Perception
- 12
- Senses
- darkvision 60 ft., blindsight 30 ft.
- Languages
- understands Common
- Found in
- Settlement
Traits
-
Clearance Badge
It can still operate the locks, lifts and consoles of the facility it came from.
-
Clinging Feet
It can climb difficult surfaces, including upside down along ceilings, without making an ability check.
Actions
-
Multiattack
It makes two Claw attacks, or one Claw attack and uses Spit Solvent.
-
Claw
+5 to hit · reach 5 ft.
2d6 + 3 slashing damage
A slash from its chitinous hand.
-
Spit Solvent
+5 to hit · close range
3d6 acid damage
A spat stream of digestive fluid.