Bestiary · Aberration

PR 4

Failed Experiment

A failed experiment is the result when a researcher uses their own line as the stock for an insect splice. The head changes first and then the hands. The creature keeps its coat and clearance badge, and it knows the building. It responds to its own name for the first few weeks, and by the time it stops responding it has often found the ventilation.

Failed Experiment, drawn at Medium scale
Physiology
Aberration
Size
Medium
Speed
30 ft., climb 30 ft.
Armor class
14 (chitin plating)
Hit points
82 (11d8 + 33)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 16 +3 save +3
  • CON 16 +3 save +3
  • INT 11 +0 save +0
  • WIS 10 +0 save +0
  • CHA 6 -2 save -2
Skills
Perception +2 , Stealth +5 , Technology +2
Passive Perception
12
Senses
darkvision 60 ft., blindsight 30 ft.
Languages
understands Common
Found in
Settlement

Traits

  • Clearance Badge

    It can still operate the locks, lifts and consoles of the facility it came from.

  • Clinging Feet

    It can climb difficult surfaces, including upside down along ceilings, without making an ability check.

Actions

  • Multiattack

    It makes two Claw attacks, or one Claw attack and uses Spit Solvent.

  • Claw

    +5 to hit · reach 5 ft.

    2d6 + 3 slashing damage

    A slash from its chitinous hand.

  • Spit Solvent

    +5 to hit · close range

    3d6 acid damage

    A spat stream of digestive fluid.