Fire Giant
Fire giants keep the smithing tradition of their line and produce work that outlasts most of the civilizations that commission it. They hold volcanic country and defend the forge-holds in it.
- Physiology
- Giantkin
- Size
- Giant
- Speed
- 30 ft.
- Armor class
- 18 (forged plate)
- Hit points
- 137 (11d12 + 66)
- Proficiency
- +3
- STR 24 +7 save +7
- DEX 11 +0 save +3
- CON 22 +6 save +9
- INT 13 +1 save +1
- WIS 14 +2 save +2
- CHA 13 +1 save +4
- Skills
- Athletics +10 , Technology +4
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Jotun, Primordial
- Damage immunities
- fire
- Found in
- Volcanic Field , Subterranean
Equipment
Traits
-
Forgeborn
Immune to fire, and can work molten metal with bare hands.
Actions
-
Forge Greatsword
+10 to hit · Greatsword · reach 10 ft.
6d6 + 7 slashing damage
Two attacks. A creature hit by both takes an extra 2d6 fire damage.
-
Slag Throw
DC 17 Dexterity save
A 20-foot radius at a point within 120 feet. Each creature in it takes 8d6 fire damage on a failed save, or half as much on a success.
-
Seize the Blade Reaction
DC 18 Strength save
When a creature within 10 feet hits the fire giant with a metal weapon, the attacker makes a Strength saving throw. On a failure it is disarmed, and the weapon is left glowing and useless until it is re-tempered.