Bestiary · Giantkin

Giant PR 12

Fire Giant Chosen

Every fire giant hold keeps a forge burning for the day Surtur asks for it, and a Chosen is the giant Surtur picks out. The mark is on the arm, and the hair has turned to flame at the ends. A Chosen wields the hold's oldest blade and never puts it down. The forge fire stays lit in the Chosen's body, and the coals in the hold's forge go cold once it leaves. Holds have burned down their own halls to make a Chosen.

Fire Giant Chosen, drawn at Huge scale
Physiology
Giantkin
Size
Huge
Speed
40 ft.
Armor class
19 (forge plate, still hot)
Hit points
212 (17d12 + 102)
Proficiency
+4
  • STR 25 +7 save +11
  • DEX 12 +1 save +1
  • CON 23 +6 save +10
  • INT 13 +1 save +1
  • WIS 15 +2 save +2
  • CHA 18 +4 save +8
Skills
Athletics +11 , Intimidation +8 , Perception +6
Passive Perception
16
Senses
darkvision 120 ft.
Languages
Common, Jotun, Primordial
Damage resistances
bludgeoning, piercing, slashing
Damage immunities
fire
Found in
Terran (Barren) , Subterranean , Volcanic Field , Utgard

Traits

  • Surtur's Mark

    Its weapon attacks deal an extra 2d8 fire damage, included below. The fire does not go out while it lives.

  • Forge Heat

    A creature that ends its turn within 10 feet of it takes 10 fire damage. Flammable objects not worn or carried within 10 feet catch fire.

  • Chosen

    It has advantage on saving throws against being Charmed or Frightened, and allied giantkin within 60 feet have advantage on saving throws against fire.

Actions

  • Multiattack

    It makes two greatsword attacks.

  • Forge Greatsword

    +11 to hit · reach 10 ft.

    4d8 + 7 fire damage

    A strike from the hold's oldest blade, lit from within.

  • Kindling Stroke

    DC 18 Dexterity save

    It drags the blade through a 30-foot line. Every creature in the line makes a Dexterity saving throw, taking 7d8 fire damage on a failure and half as much on a success. A creature that fails takes a further 2d8 fire damage at the start of its next turn. Recharges after it rolls a 5 or 6 on a d6 at the start of its turn.

  • Hurled Coal

    +11 to hit · long range

    4d10 + 7 fire damage

    It throws a boulder out of the forge's bed.

  • Bank the Fire Reaction

    When it takes cold damage, it deals 3d8 fire damage to every creature within 10 feet.