Bestiary · Draconian

PR 9

Fire Wyrm

Fire wyrms live in the magma channels of volcanic worlds and surface through vents. They are the most aggressive of the wyrm lines.

Fire Wyrm, drawn at Giant scale
Physiology
Draconian
Size
Giant
Speed
30 ft., burrow 40 ft.
Armor class
18 (slag-crusted plate)
Hit points
162 (13d12 + 78)
Proficiency
+4
  • STR 23 +6 save +6
  • DEX 13 +1 save +5
  • CON 22 +6 save +10
  • INT 9 -1 save -1
  • WIS 14 +2 save +2
  • CHA 12 +1 save +1
Skills
Perception +6 , Stealth +5
Passive Perception
16
Senses
tremorsense 120 ft., blindsight 60 ft.
Languages
Draconic, Primordial
Damage resistances
bludgeoning, piercing
Damage immunities
fire
Damage vulnerabilities
cold
Found in
Subterranean , Magmatic

Traits

  • Molten Body

    A creature that touches the wyrm or hits it with a melee attack takes 2d6 fire damage.

  • Magma Swimmer

    Moves through molten rock without harm.

Actions

  • Bite

    +10 to hit · reach 15 ft.

    3d8 + 6 fire damage

    Two attacks. A creature hit by both takes an extra 2d6 fire damage, and anything flammable it is carrying catches fire.

  • Magma Spray

    DC 18 Dexterity save

    A 40-foot cone. Each creature in it takes 12d6 fire damage on a failed save, or half as much on a success. The ground in the cone stays molten for 1 minute and is difficult terrain that deals 2d6 fire damage to any creature entering it. Recharges on a 5 or 6.

  • Vent Reaction

    When the fire wyrm takes cold damage, the damage is halved and every creature within 15 feet takes 3d6 fire damage.