Fire Wyrm
Fire wyrms live in the magma channels of volcanic worlds and surface through vents. They are the most aggressive of the wyrm lines.
- Physiology
- Draconian
- Size
- Giant
- Speed
- 30 ft., burrow 40 ft.
- Armor class
- 18 (slag-crusted plate)
- Hit points
- 162 (13d12 + 78)
- Proficiency
- +4
- STR 23 +6 save +6
- DEX 13 +1 save +5
- CON 22 +6 save +10
- INT 9 -1 save -1
- WIS 14 +2 save +2
- CHA 12 +1 save +1
- Skills
- Perception +6 , Stealth +5
- Passive Perception
- 16
- Senses
- tremorsense 120 ft., blindsight 60 ft.
- Languages
- Draconic, Primordial
- Damage resistances
- bludgeoning, piercing
- Damage immunities
- fire
- Damage vulnerabilities
- cold
- Found in
- Subterranean , Magmatic
Traits
-
Molten Body
A creature that touches the wyrm or hits it with a melee attack takes 2d6 fire damage.
-
Magma Swimmer
Moves through molten rock without harm.
Actions
-
Bite
+10 to hit · reach 15 ft.
3d8 + 6 fire damage
Two attacks. A creature hit by both takes an extra 2d6 fire damage, and anything flammable it is carrying catches fire.
-
Magma Spray
DC 18 Dexterity save
A 40-foot cone. Each creature in it takes 12d6 fire damage on a failed save, or half as much on a success. The ground in the cone stays molten for 1 minute and is difficult terrain that deals 2d6 fire damage to any creature entering it. Recharges on a 5 or 6.
-
Vent Reaction
When the fire wyrm takes cold damage, the damage is halved and every creature within 15 feet takes 3d6 fire damage.