Fomorian
Fomorians are giants pulled out of shape deep underground, with one limb longer than the other, by a process that is still going on there. Their curse has to be passed on to be survivable.
- Physiology
- Giantkin
- Size
- Giant
- Speed
- 30 ft.
- Armor class
- 16
- Hit points
- 149 (13d12 + 65)
- Proficiency
- +3
- STR 23 +6 save +6
- DEX 10 +0 save +0
- CON 20 +5 save +5
- INT 9 -1 save -1
- WIS 14 +2 save +2
- CHA 6 -2 save -2
- Skills
- Perception +5 , Stealth +3
- Passive Perception
- 15
- Senses
- darkvision 120 ft.
- Languages
- Jotun, Netherspeech
- Found in
- Subterranean
Actions
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Multiattack
Makes two greatclub attacks, or one greatclub attack and one Evil Eye.
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Greatclub
+9 to hit · reach 15 ft.
3d8 + 6 bludgeoning damage
The fomorian swings its greatclub.
-
Evil Eye
One creature within 60 feet that it can see makes a DC 13 Charisma save, taking 6d8 psychic damage on a failure or half as much on a success.
-
Curse of Deformity
One Charmed or Incapacitated creature within 60 feet makes a DC 13 Charisma saving throw. On a failure its Charisma drops to 1 and its speed is halved, and only a remove curse effect restores either. Recharges after a long rest.