Frost Mephit
Frost mephits are small, talkative elementals that settle in crevasses and cold stores. A frost mephit comments at length on each visitor who arrives without the right clothing, and the talk can throw off a creature's next attack. It shatters when killed, and the shards cut.
- Physiology
- Elemental
- Size
- Small
- Speed
- 30 ft., fly 30 ft.
- Armor class
- 13
- Hit points
- 36 (8d6 + 8)
- Proficiency
- +2
- STR 7 -2 save -2
- DEX 15 +2 save +2
- CON 12 +1 save +1
- INT 11 +0 save +0
- WIS 11 +0 save +0
- CHA 12 +1 save +1
- Skills
- Perception +2 , Stealth +4
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Primordial
- Damage immunities
- cold, poison
- Damage vulnerabilities
- fire
- Condition immunities
- poisoned
- Found in
- Arctic
Traits
-
Shatters
When it drops to 0 hit points it bursts into shards. Each creature within 5 feet takes 2d6 piercing damage.
Actions
-
Claws
+4 to hit · reach 5 ft.
1d4 + 2 cold damage
-
Frost Breath
A 15-foot cone. Each creature in it makes a DC 11 Dexterity save, taking 2d6 cold damage on a failure or half as much on a success. It can do this once every two rounds.
-
Commentary Bonus action
One creature within 30 feet that can hear it makes a DC 11 Wisdom save or has disadvantage on its next attack roll.