Bestiary · Elemental

PR 1/2

Frost Mephit

Frost mephits are small, talkative elementals that settle in crevasses and cold stores. A frost mephit comments at length on each visitor who arrives without the right clothing, and the talk can throw off a creature's next attack. It shatters when killed, and the shards cut.

Frost Mephit, drawn at Small scale
Physiology
Elemental
Size
Small
Speed
30 ft., fly 30 ft.
Armor class
13
Hit points
36 (8d6 + 8)
Proficiency
+2
  • STR 7 -2 save -2
  • DEX 15 +2 save +2
  • CON 12 +1 save +1
  • INT 11 +0 save +0
  • WIS 11 +0 save +0
  • CHA 12 +1 save +1
Skills
Perception +2 , Stealth +4
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Primordial
Damage immunities
cold, poison
Damage vulnerabilities
fire
Condition immunities
poisoned
Found in
Arctic

Traits

  • Shatters

    When it drops to 0 hit points it bursts into shards. Each creature within 5 feet takes 2d6 piercing damage.

Actions

  • Claws

    +4 to hit · reach 5 ft.

    1d4 + 2 cold damage

  • Frost Breath

    A 15-foot cone. Each creature in it makes a DC 11 Dexterity save, taking 2d6 cold damage on a failure or half as much on a success. It can do this once every two rounds.

  • Commentary Bonus action

    One creature within 30 feet that can hear it makes a DC 11 Wisdom save or has disadvantage on its next attack roll.