Bestiary · Celestial

PR 11

Helionic Bellator

Bellatores are four-winged soldier angels. They fight at the front of the Host's formations and are the angels most often seen on the Prime Plane in battle. They heal the allies beside them between strokes of the greatsword.

Helionic Bellator, drawn at Large scale
Physiology
Celestial
Size
Large
Speed
40 ft., fly 120 ft.
Armor class
18 (radiant plate)
Hit points
195 (17d10 + 102)
Proficiency
+4
  • STR 22 +6 save +6
  • DEX 18 +4 save +4
  • CON 22 +6 save +10
  • INT 18 +4 save +4
  • WIS 22 +6 save +10
  • CHA 20 +5 save +9
Skills
Perception +10
Passive Perception
20
Senses
truesight 60 ft., telepathy 120 ft.
Languages
Common, Primordial
Damage resistances
necrotic
Damage immunities
radiant
Condition immunities
charmed , frightened
Found in
Plane of Helion , Settlement

Traits

  • Four Wings

    The bellator can hover and does not provoke opportunity attacks when it flies out of reach.

Actions

  • Multiattack

    The bellator makes two Greatsword attacks.

  • Greatsword

    +10 to hit · reach 5 ft.

    4d6 + 6 slashing damage

    The target takes an extra 2d8 radiant damage.

  • Healing Touch

    One creature it touches regains 6d8 + 3 hit points and is freed of the Poisoned and Blinded conditions. The bellator can use this action three times per day.