PR
11
Helionic Bellator
Bellatores are four-winged soldier angels. They fight at the front of the Host's formations and are the angels most often seen on the Prime Plane in battle. They heal the allies beside them between strokes of the greatsword.
- Physiology
- Celestial
- Size
- Large
- Speed
- 40 ft., fly 120 ft.
- Armor class
- 18 (radiant plate)
- Hit points
- 195 (17d10 + 102)
- Proficiency
- +4
- STR 22 +6 save +6
- DEX 18 +4 save +4
- CON 22 +6 save +10
- INT 18 +4 save +4
- WIS 22 +6 save +10
- CHA 20 +5 save +9
- Skills
- Perception +10
- Passive Perception
- 20
- Senses
- truesight 60 ft., telepathy 120 ft.
- Languages
- Common, Primordial
- Damage resistances
- necrotic
- Damage immunities
- radiant
- Condition immunities
- charmed , frightened
- Found in
- Plane of Helion , Settlement
Traits
-
Four Wings
The bellator can hover and does not provoke opportunity attacks when it flies out of reach.
Actions
-
Multiattack
The bellator makes two Greatsword attacks.
-
Greatsword
+10 to hit · reach 5 ft.
4d6 + 6 slashing damage
The target takes an extra 2d8 radiant damage.
-
Healing Touch
One creature it touches regains 6d8 + 3 hit points and is freed of the Poisoned and Blinded conditions. The bellator can use this action three times per day.