Bestiary · Celestial

PR 19

Helionic Seraphim

The Seraphim are the greatest of the arch-angels, and their name means the burning ones. A seraphim covers its face and feet with four of its six wings in the presence of Helios and uses the other two to fly, and it is sent to the Prime Plane only when a matter has outgrown every lesser angel.

Helionic Seraphim, drawn at Gargantuan scale
Physiology
Celestial
Size
Gargantuan
Speed
50 ft., fly 150 ft.
Armor class
21 (radiant plate)
Hit points
351 (18d20 + 162)
Proficiency
+6
  • STR 28 +9 save +9
  • DEX 22 +6 save +6
  • CON 28 +9 save +15
  • INT 24 +7 save +7
  • WIS 28 +9 save +15
  • CHA 30 +10 save +16
Skills
Insight +15 , Perception +15
Passive Perception
25
Senses
truesight 120 ft., telepathy 300 ft.
Languages
All
Damage resistances
necrotic
Damage immunities
radiant, fire
Condition immunities
charmed , frightened
Found in
Plane of Helion , The Heart of Helios

Spells

Channels with CHA. Save DC 24, spell attack +16 .

Channels the Sun as Helios first shaped it.

Traits

  • Six Burning Wings

    A fiend or undead that starts its turn within 30 feet of it takes 4d8 radiant damage.

  • Voice of Helios

    Every celestial within 1 mile hears its commands and obeys them.

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

Actions

  • Multiattack

    The seraphim makes two Burning Blade attacks.

  • Burning Blade

    +15 to hit · reach 15 ft.

    4d8 + 9 slashing damage

    The target takes an extra 6d8 radiant damage.

  • Trisagion

    DC 24 Constitution save

    Each creature within 60 feet of its choosing makes a Constitution saving throw, taking 18d8 radiant damage on a failure and half as much on a success. Fiends and undead have disadvantage on the save. Recharges on a roll of 5 or 6 on a d6.

  • Blade Legendary

    The seraphim makes one Burning Blade attack.

  • Wingbeat Legendary

    The seraphim teleports to an unoccupied space it can see within 120 feet.

  • Judgment Legendary

    DC 24 Wisdom save

    This action costs two legendary actions. One creature within 120 feet makes a Wisdom saving throw or is Blinded until the end of its next turn.