- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Extreme · 1 mile
- Components
- V · S · M (a meteorite shard worth at least 1,000 gm, which the spell consumes)
- Saving Throw
- DEX · Half damage.
You tear a piece from a dying star and bring it down on a point you can see or accurately designate within range. Each creature within 40 feet of the impact makes a Dexterity saving throw, taking 12d6 fire damage and 8d6 force damage on a failed save or half as much on a successful one. Structures in the area that are not warded against orbital energy take maximum damage. The crater glows for 24 hours and is difficult terrain.
The kindling line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Ember
- L1 Beam
- L3 Flare
- L4 Wall of Flame (barrier)
- L5 Lance (line)
- L6 Pyre (sustained)
- L7 Firestorm
- L8 Conflagration
- L8 Zenith (orbital) you came from here
- L9 Nova
- L10 Immolation
Branches from here: Immolation
Role
- damage
- control