- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 150 feet
- Components
- V · S · M (a vial of incense ash)
- Saving Throw
- CON · Half damage, and the extra radiant damage is not dealt.
Stellar fire detonates in a 30-foot-radius sphere centered on a point you choose within range. Each creature in the area must make a Constitution saving throw, taking 12d10 fire damage on a failed save or half as much on a successful one. Undead, fiends, and creatures animated by necrotic Rift energy have disadvantage on the save and take an extra 4d10 radiant damage on a failure. Curses and diseases on creatures of any other type in the area end.
At Higher Levels
| Slot | Effect |
|---|---|
| 9th · 13d10 | The damage increases to 13d10. |
The kindling line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Ember
- L1 Beam
- L3 Flare
- L4 Wall of Flame (barrier)
- L5 Lance (line)
- L6 Pyre (sustained)
- L7 Firestorm you came from here
- L8 Conflagration
- L8 Zenith (orbital)
- L9 Nova
- L10 Immolation
Role
- damage
- restoration