- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Extreme · 1 mile
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You draw a narrow measure of light from the nearest star. At the start of your next turn, a column of light 10 feet wide falls on a point you can see or accurately designate within range. Each creature in the column makes a Dexterity saving throw, taking 12d6 radiant damage and 12d6 fire damage on a failed save or half as much on a successful one. Objects in the column that are not worn or carried ignite, and structures take double damage. The column is visible from orbit, and a creature that sees it coming can move before it lands.
The kindling line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Ember
- L1 Beam
- L3 Flare
- L4 Wall of Flame (barrier)
- L5 Lance (line) you came from here
- L6 Pyre (sustained)
- L7 Firestorm
- L8 Conflagration
- L8 Zenith (orbital)
- L9 Nova
- L10 Immolation
Branches from here: Nova
Role
- damage