Spell Catalog · Sun-Rifting

Lance

Level 5 Sun fire
Casting Time
1 action
Duration
Instantaneous
Range
Melee · Self
Components
V · S
Saving Throw
DEX · Half damage.

You discharge a column of stellar plasma from your palm in a line 100 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw, taking 6d6 fire damage and 4d6 radiant damage on a failed save or half as much on a successful one. The line ignites unattended flammable objects and cuts a groove 1 foot deep in stone.

At Higher Levels

Slot Effect
6th · 7d6 The fire damage increases to 7d6.
7th · 8d6 The fire damage increases to 8d6.
8th · 9d6 The fire damage increases to 9d6.
9th · 10d6 The fire damage increases to 10d6.

The kindling line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Ember
  2. L1 Beam
  3. L3 Flare you came from here
  4. L4 Wall of Flame (barrier)
  5. L5 Lance (line)
  6. L6 Pyre (sustained)
  7. L7 Firestorm
  8. L8 Conflagration
  9. L8 Zenith (orbital)
  10. L9 Nova
  11. L10 Immolation

Branches from here: Zenith

Role

  • damage

Class Access