- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Melee · Self
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You discharge a column of stellar plasma from your palm in a line 100 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw, taking 6d6 fire damage and 4d6 radiant damage on a failed save or half as much on a successful one. The line ignites unattended flammable objects and cuts a groove 1 foot deep in stone.
At Higher Levels
| Slot | Effect |
|---|---|
| 6th · 7d6 | The fire damage increases to 7d6. |
| 7th · 8d6 | The fire damage increases to 8d6. |
| 8th · 9d6 | The fire damage increases to 9d6. |
| 9th · 10d6 | The fire damage increases to 10d6. |
The kindling line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Ember
- L1 Beam
- L3 Flare you came from here
- L4 Wall of Flame (barrier)
- L5 Lance (line)
- L6 Pyre (sustained)
- L7 Firestorm
- L8 Conflagration
- L8 Zenith (orbital)
- L9 Nova
- L10 Immolation
Branches from here: Zenith
Role
- damage