- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 150 feet
- Components
- V · S
- Saving Throw
- DEX · Half damage.
A miniature sun blooms at a point you choose within range. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw, taking 6d6 fire damage on a failed save or half as much on a successful one. Unattended flammable objects in the area ignite.
At Higher Levels
| Slot | Effect |
|---|---|
| 4th · 7d6 | The damage increases to 7d6. |
| 5th · 8d6 | The damage increases to 8d6. |
| 6th · 9d6 | The damage increases to 9d6. |
| 7th · 10d6 | The damage increases to 10d6. |
| 8th · 11d6 | The damage increases to 11d6. |
| 9th · 12d6 | The damage increases to 12d6. |
The kindling line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Ember
- L1 Beam you came from here
- L3 Flare
- L4 Wall of Flame (barrier)
- L5 Lance (line)
- L6 Pyre (sustained)
- L7 Firestorm
- L8 Conflagration
- L8 Zenith (orbital)
- L9 Nova
- L10 Immolation
Branches from here: Wall of Flame , Lance
Role
- damage