Spell Catalog · Sun-Rifting

Flare

Level 3 Sun fire
Casting Time
1 action
Duration
Instantaneous
Range
Medium · 150 feet
Components
V · S
Saving Throw
DEX · Half damage.

A miniature sun blooms at a point you choose within range. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw, taking 6d6 fire damage on a failed save or half as much on a successful one. Unattended flammable objects in the area ignite.

At Higher Levels

Slot Effect
4th · 7d6 The damage increases to 7d6.
5th · 8d6 The damage increases to 8d6.
6th · 9d6 The damage increases to 9d6.
7th · 10d6 The damage increases to 10d6.
8th · 11d6 The damage increases to 11d6.
9th · 12d6 The damage increases to 12d6.

The kindling line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Ember
  2. L1 Beam you came from here
  3. L3 Flare
  4. L4 Wall of Flame (barrier)
  5. L5 Lance (line)
  6. L6 Pyre (sustained)
  7. L7 Firestorm
  8. L8 Conflagration
  9. L8 Zenith (orbital)
  10. L9 Nova
  11. L10 Immolation

Branches from here: Wall of Flame , Lance

Role

  • damage

Class Access