- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Medium · 120 feet
- Components
- V · S · M (a pinch of phosphor)
- Saving Throw
- DEX · Half damage from the initial burst.
You raise a curtain of fire on a solid surface within range, up to 60 feet long, 20 feet high, and 1 foot thick. When the wall appears, each creature in its space makes a Dexterity saving throw, taking 6d8 fire damage on a failed save or half as much on a successful one. Choose one side of the wall when you cast it. A creature that ends its turn within 10 feet of that side, or that enters the wall for the first time on a turn, takes 5d8 fire damage. The wall blocks line of sight.
At Higher Levels
| Slot | Effect |
|---|---|
| 5th · 7d8 | The damage increases to 7d8. |
| 6th · 8d8 | The damage increases to 8d8. |
| 7th · 9d8 | The damage increases to 9d8. |
| 8th · 10d8 | The damage increases to 10d8. |
| 9th · 11d8 | The damage increases to 11d8. |
The kindling line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Ember
- L1 Beam
- L3 Flare you came from here
- L4 Wall of Flame (barrier)
- L5 Lance (line)
- L6 Pyre (sustained)
- L7 Firestorm
- L8 Conflagration
- L8 Zenith (orbital)
- L9 Nova
- L10 Immolation
Branches from here: Pyre
Role
- control
- protection
- creation