Spell Catalog · Sun-Rifting

Wall of Flame

Level 4 Sun Concentration fire
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
Medium · 120 feet
Components
V · S · M (a pinch of phosphor)
Saving Throw
DEX · Half damage from the initial burst.

You raise a curtain of fire on a solid surface within range, up to 60 feet long, 20 feet high, and 1 foot thick. When the wall appears, each creature in its space makes a Dexterity saving throw, taking 6d8 fire damage on a failed save or half as much on a successful one. Choose one side of the wall when you cast it. A creature that ends its turn within 10 feet of that side, or that enters the wall for the first time on a turn, takes 5d8 fire damage. The wall blocks line of sight.

At Higher Levels

Slot Effect
5th · 7d8 The damage increases to 7d8.
6th · 8d8 The damage increases to 8d8.
7th · 9d8 The damage increases to 9d8.
8th · 10d8 The damage increases to 10d8.
9th · 11d8 The damage increases to 11d8.

The kindling line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Ember
  2. L1 Beam
  3. L3 Flare you came from here
  4. L4 Wall of Flame (barrier)
  5. L5 Lance (line)
  6. L6 Pyre (sustained)
  7. L7 Firestorm
  8. L8 Conflagration
  9. L8 Zenith (orbital)
  10. L9 Nova
  11. L10 Immolation

Branches from here: Pyre

Role

  • control
  • protection
  • creation

Class Access