- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Long · 500 feet
- Components
- V · S · M (a sliver of sunmetal)
- Saving Throw
- DEX · Half damage.
A vortex of fire and radiant light descends over a 40-foot-radius, 40-foot-high cylinder centered on a point you can see within range. When the storm appears and at the start of each of your turns, each creature in the area must make a Dexterity saving throw, taking 6d6 fire damage and 6d6 radiant damage on a failed save or half as much on a successful one. The area is heavily obscured from outside, and ranged attacks made into or through it have disadvantage.
At Higher Levels
| Slot | Effect |
|---|---|
| 8th · 7d6 | The fire damage increases to 7d6. |
| 9th · 8d6 | The fire damage increases to 8d6. |
The kindling line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Ember
- L1 Beam
- L3 Flare
- L4 Wall of Flame (barrier)
- L5 Lance (line)
- L6 Pyre (sustained) you came from here
- L7 Firestorm
- L8 Conflagration
- L8 Zenith (orbital)
- L9 Nova
- L10 Immolation
Branches from here: Conflagration
Role
- damage
- control