Spell Catalog · Sun-Rifting

Firestorm

Level 7 Sun Concentration fire
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
Long · 500 feet
Components
V · S · M (a sliver of sunmetal)
Saving Throw
DEX · Half damage.

A vortex of fire and radiant light descends over a 40-foot-radius, 40-foot-high cylinder centered on a point you can see within range. When the storm appears and at the start of each of your turns, each creature in the area must make a Dexterity saving throw, taking 6d6 fire damage and 6d6 radiant damage on a failed save or half as much on a successful one. The area is heavily obscured from outside, and ranged attacks made into or through it have disadvantage.

At Higher Levels

Slot Effect
8th · 7d6 The fire damage increases to 7d6.
9th · 8d6 The fire damage increases to 8d6.

The kindling line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Ember
  2. L1 Beam
  3. L3 Flare
  4. L4 Wall of Flame (barrier)
  5. L5 Lance (line)
  6. L6 Pyre (sustained) you came from here
  7. L7 Firestorm
  8. L8 Conflagration
  9. L8 Zenith (orbital)
  10. L9 Nova
  11. L10 Immolation

Branches from here: Conflagration

Role

  • damage
  • control

Class Access