- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- Medium · 120 feet
- Components
- V · S · M (a fragment of charred wood)
- Saving Throw
- DEX · Half damage.
A sphere of solar fire 5 feet across forms at a point you choose within range. A creature that ends its turn within 10 feet of the sphere, or that moves through its space, must make a Dexterity saving throw, taking 10d8 fire damage on a failed save or half as much on a successful one. As a bonus action you can move the sphere up to 30 feet in any direction, and it passes through any opening the size of a fist.
At Higher Levels
| Slot | Effect |
|---|---|
| 7th · 11d8 | The damage increases to 11d8. |
| 8th · 12d8 | The damage increases to 12d8. |
| 9th · 13d8 | The damage increases to 13d8. |
The kindling line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Ember
- L1 Beam
- L3 Flare
- L4 Wall of Flame (barrier) you came from here
- L5 Lance (line)
- L6 Pyre (sustained)
- L7 Firestorm
- L8 Conflagration
- L8 Zenith (orbital)
- L9 Nova
- L10 Immolation
Branches from here: Firestorm
Role
- damage