Spell Catalog · Sun-Rifting

Pyre

Level 6 Sun Concentration fire
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
Medium · 120 feet
Components
V · S · M (a fragment of charred wood)
Saving Throw
DEX · Half damage.

A sphere of solar fire 5 feet across forms at a point you choose within range. A creature that ends its turn within 10 feet of the sphere, or that moves through its space, must make a Dexterity saving throw, taking 10d8 fire damage on a failed save or half as much on a successful one. As a bonus action you can move the sphere up to 30 feet in any direction, and it passes through any opening the size of a fist.

At Higher Levels

Slot Effect
7th · 11d8 The damage increases to 11d8.
8th · 12d8 The damage increases to 12d8.
9th · 13d8 The damage increases to 13d8.

The kindling line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Ember
  2. L1 Beam
  3. L3 Flare
  4. L4 Wall of Flame (barrier) you came from here
  5. L5 Lance (line)
  6. L6 Pyre (sustained)
  7. L7 Firestorm
  8. L8 Conflagration
  9. L8 Zenith (orbital)
  10. L9 Nova
  11. L10 Immolation

Branches from here: Firestorm

Role

  • damage

Class Access