PR
1
Hellspawn
The Soul Forge processes the souls of the damned and assigns each to a layer by the nature of what it did. Hellspawn are what the Forge produces at the bottom, and the Hells field them in numbers at rift tears.
- Physiology
- Fiend
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 13 (scorched hide)
- Hit points
- 39 (6d8 + 12)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 13 +1 save +1
- CON 14 +2 save +2
- INT 7 -2 save -2
- WIS 9 -1 save -1
- CHA 8 -1 save -1
- Skills
- Intimidation +1 , Deception +1
- Passive Perception
- 9
- Senses
- darkvision 60 ft.
- Languages
- understands Netherspeech
- Damage resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- poisoned , charmed , frightened
- Found in
- The Nine Hells , Rift Breach
Traits
-
Expendable
Hellspawn never flee.
Actions
-
Claws
+4 to hit · reach 5 ft.
2d6 + 2 slashing damage
A slash from claws blackened in the Forge.
-
Take Them Along Reaction
DC 12 Dexterity save
When the hellspawn is reduced to 0 hit points by a creature within 5 feet, that creature makes a Dexterity saving throw or takes 2d6 fire damage.