Bestiary · Humanoid

Hobgoblin

Hobgoblin companies keep records, post sentries and rotate the watch. They are the only force on most frontiers that will still be in formation an hour into a losing fight.

Hobgoblin, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
14 (leather and shield)
Hit points
22 (4d8 + 4)
Proficiency
+2
  • STR 13 +1 save +1
  • DEX 12 +1 save +1
  • CON 12 +1 save +1
  • INT 10 +0 save +0
  • WIS 10 +0 save +0
  • CHA 9 -1 save -1
Skills
Athletics +3 , Perception +2
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Common, Goblin
Found in
Farmland

Equipment

Traits

  • Martial Advantage

    Once per turn, the hobgoblin deals an extra 2d6 damage to a creature it hits if an ally of the hobgoblin is within 5 feet of that creature and not Incapacitated.

Actions

  • Longsword

    +3 to hit · reach 5 ft.

    1d8 + 1 slashing damage

    A slash with a longsword.

  • Longbow

    +3 to hit · long range

    1d8 + 1 piercing damage

    An arrow from a longbow.