Hobgoblin PR
1/2
Hobgoblin
Hobgoblin companies keep records, post sentries and rotate the watch. They are the only force on most frontiers that will still be in formation an hour into a losing fight.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (leather and shield)
- Hit points
- 22 (4d8 + 4)
- Proficiency
- +2
- STR 13 +1 save +1
- DEX 12 +1 save +1
- CON 12 +1 save +1
- INT 10 +0 save +0
- WIS 10 +0 save +0
- CHA 9 -1 save -1
- Skills
- Athletics +3 , Perception +2
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
- Found in
- Farmland
Equipment
Traits
-
Martial Advantage
Once per turn, the hobgoblin deals an extra 2d6 damage to a creature it hits if an ally of the hobgoblin is within 5 feet of that creature and not Incapacitated.
Actions
-
Longsword
+3 to hit · reach 5 ft.
1d8 + 1 slashing damage
A slash with a longsword.
-
Longbow
+3 to hit · long range
1d8 + 1 piercing damage
An arrow from a longbow.