Hobgoblin Warrior
A hobgoblin warrior wears iron plate beaten out in a field forge and a spiked cap, and fights with a heavy straight sword. Hobgoblin companies fight in ranks and hold them. The warriors are drilled, paid and expected to be standing when the line moves. A warrior that breaks formation is punished by its own officers.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15 (field-forged iron plate)
- Hit points
- 52 (8d8 + 16)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 12 +1 save +1
- CON 15 +2 save +4
- INT 10 +0 save +0
- WIS 11 +0 save +0
- CHA 9 -1 save -1
- Skills
- Athletics +4 , Intimidation +1
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
- Found in
- Settlement
Traits
-
Martial Advantage
Once per turn the warrior deals an extra 2d6 damage to a creature it hits if an ally of the warrior is within 5 feet of that creature.
-
Rank Discipline
While an allied hobgoblin is within 5 feet of it, the warrior has advantage on saving throws against being Frightened or moved.
Actions
-
Multiattack
The warrior makes two Straight Sword attacks.
-
Straight Sword
+4 to hit · reach 5 ft.
1d8 + 2 slashing damage
A slash from a heavy straight sword.
-
Javelin
+4 to hit · medium range
1d6 + 2 piercing damage
A thrown javelin from the pair on its back.