Bestiary · Humanoid

Hobgoblin Warrior

A hobgoblin warrior wears iron plate beaten out in a field forge and a spiked cap, and fights with a heavy straight sword. Hobgoblin companies fight in ranks and hold them. The warriors are drilled, paid and expected to be standing when the line moves. A warrior that breaks formation is punished by its own officers.

Hobgoblin Warrior, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (field-forged iron plate)
Hit points
52 (8d8 + 16)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 12 +1 save +1
  • CON 15 +2 save +4
  • INT 10 +0 save +0
  • WIS 11 +0 save +0
  • CHA 9 -1 save -1
Skills
Athletics +4 , Intimidation +1
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Common, Goblin
Found in
Settlement

Traits

  • Martial Advantage

    Once per turn the warrior deals an extra 2d6 damage to a creature it hits if an ally of the warrior is within 5 feet of that creature.

  • Rank Discipline

    While an allied hobgoblin is within 5 feet of it, the warrior has advantage on saving throws against being Frightened or moved.

Actions

  • Multiattack

    The warrior makes two Straight Sword attacks.

  • Straight Sword

    +4 to hit · reach 5 ft.

    1d8 + 2 slashing damage

    A slash from a heavy straight sword.

  • Javelin

    +4 to hit · medium range

    1d6 + 2 piercing damage

    A thrown javelin from the pair on its back.