Hungering Haunter
A hungering haunter appears in a hard season on ground where people have run out of food. It stands about nine feet tall, has the skull and antlers of a deer, and reaches with human arms far too long for its body. What it leaves behind is found in spring, and there is less of it than there should be.
- Physiology
- Undead, Monster
- Size
- Large
- Speed
- 60 ft.
- Armor class
- 14
- Hit points
- 85 (10d10 + 30)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 16 +3 save +3
- CON 16 +3 save +3
- INT 7 -2 save -2
- WIS 15 +2 save +2
- CHA 12 +1 save +1
- Skills
- Perception +5 , Stealth +6
- Passive Perception
- 15
- Senses
- darkvision 90 ft.
- Languages
- None
- Damage resistances
- cold, necrotic
- Condition immunities
- exhausted , frightened , charmed
Traits
-
Famine
A creature that finishes a long rest within 1 mile of the haunter gains no benefit from any food it eats during that rest.
-
Snow Walker
Snow and ice are not difficult terrain for the haunter, and it leaves no tracks in either.
-
Keen Smell
The haunter has advantage on Wisdom (Perception) checks that rely on smell.
Actions
-
Multiattack
The haunter makes two Claw attacks and one Bite attack.
-
Claws
+7 to hit · reach 10 ft.
2d6 + 4 slashing damage
A strike from the haunter's long arms.
-
Bite
+7 to hit · reach 5 ft.
2d6 + 4 piercing damage
A hit also deals 2d6 necrotic damage, and the target's hit point maximum is reduced by that amount until it finishes a long rest.
-
Gore Bonus action
+7 to hit · reach 10 ft.
2d10 + 4 piercing damage
The haunter can make this attack only in a turn in which it moved at least 20 feet straight toward the target. On a hit the target makes a DC 15 Strength save or is knocked Prone.