Bestiary · Draconian

PR 8

Ice Wyrm

Ice wyrms move inside glaciers the way their cousins move through rock, and surface through the shelf without warning. The Vale settlements track the cracking as a weather signal.

Ice Wyrm, drawn at Giant scale
Physiology
Draconian
Size
Giant
Speed
25 ft., swim 30 ft., burrow 40 ft.
Armor class
17 (frost-fused scale)
Hit points
138 (12d12 + 60)
Proficiency
+3
  • STR 22 +6 save +6
  • DEX 12 +1 save +1
  • CON 21 +5 save +8
  • INT 8 -1 save -1
  • WIS 14 +2 save +5
  • CHA 10 +0 save +0
Skills
Perception +5 , Stealth +4
Passive Perception
15
Senses
tremorsense 90 ft., darkvision 120 ft.
Languages
Draconic, Primordial
Damage resistances
bludgeoning
Damage immunities
cold
Damage vulnerabilities
fire
Condition immunities
prone
Found in
Arctic , Terran (Arctic)

Traits

  • Ice Swimmer

    Moves through ice and packed snow at full speed.

  • Cold Aura

    A creature that ends its turn within 10 feet takes 2d6 cold damage.

Actions

  • Bite

    +9 to hit · reach 15 ft.

    2d10 + 6 piercing damage

    Two attacks. A creature hit by both has its speed halved until the end of its next turn.

  • Frost Breath

    DC 16 Constitution save

    A 60-foot line. Each creature in it takes 10d8 cold damage on a failed save, or half as much on a success. Recharges on a 5 or 6.

  • Under the Shelf Reaction

    DC 16 Dexterity save

    When a creature within 30 feet standing on ice or packed snow hits the ice wyrm, that creature makes a Dexterity saving throw or falls Prone and drops 10 feet into the wyrm's run.