Bestiary · Draconian

PR 4

Ice Wyrm Spawn

An ice wyrm spawn surfaces through thinner ice than its parents would, in pressure ridges and frozen inlets near the glacier where it hatched. It has not learned to hunt by sound and breaks cover early. The Vale settlements track adult wyrms by the cracking ice and can tell a spawn's narrower crack from an adult's.

Ice Wyrm Spawn, drawn at Large scale
Physiology
Draconian
Size
Large
Speed
25 ft., swim 30 ft., burrow 40 ft.
Armor class
15 (thin frost-fused scale)
Hit points
75 (10d10 + 20)
Proficiency
+2
  • STR 18 +4 save +4
  • DEX 12 +1 save +1
  • CON 15 +2 save +4
  • INT 6 -2 save -2
  • WIS 12 +1 save +1
  • CHA 8 -1 save -1
Skills
Perception +3 , Stealth +3
Passive Perception
13
Senses
tremorsense 45 ft., darkvision 120 ft.
Languages
Draconic, Primordial
Damage resistances
bludgeoning
Damage immunities
cold
Damage vulnerabilities
fire
Condition immunities
prone
Found in
Arctic , Terran (Arctic)

Traits

  • Ice Swimmer

    The spawn moves through ice and packed snow at full speed.

  • Cold Aura

    A creature that ends its turn within 5 feet of the spawn takes 1d6 cold damage.

Actions

  • Bite

    +6 to hit · reach 10 ft.

    2d6 + 4 piercing damage

    A bite from the spawn's jaws.

  • Frost Breath

    DC 12 Constitution save

    The spawn exhales cold in a 30-foot line. Each creature in it makes a Constitution saving throw, taking 6d8 cold damage on a failure and half as much on a success. Recharges on a 5 or 6.

  • Under the Shelf Reaction

    DC 12 Dexterity save

    When a creature within 15 feet standing on ice or packed snow hits the ice wyrm spawn, that creature makes a Dexterity saving throw or falls Prone.