Bestiary · Humanoid

Human PR 6

Illusion Wizard

An illusion wizard wears a pointed hat with a brim wide enough to hide the face, a blue cloak and striped trousers. He works the Channel of Illusion, bending light and sound until a room appears to hold whatever he says it does. In a fight he uses a displaced image and illusory duplicates to avoid hits, and he turns Invisible when struck.

Illusion Wizard, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (a step to one side of where he seems)
Hit points
104 (16d8 + 32)
Proficiency
+3
  • STR 9 -1 save -1
  • DEX 16 +3 save +3
  • CON 14 +2 save +2
  • INT 19 +4 save +7
  • WIS 13 +1 save +4
  • CHA 15 +2 save +2
Skills
Arcana +7 , Deception +5 , Performance +5 , Stealth +6
Passive Perception
11
Languages
Common, Old Valar
Found in
Settlement

Traits

  • Displaced Image

    Attack rolls against the wizard have disadvantage until he takes damage. The effect returns at the start of his next turn.

  • Seen Through

    A creature with truesight, or one that succeeds on an Investigation check against DC 15, ignores Displaced Image until the end of its next turn.

Actions

  • Multiattack

    The wizard casts Phantasmal Bolt twice, or casts it once and uses Mirror Self.

  • Phantasmal Bolt

    +7 to hit · medium range

    2d8 + 4 psychic damage

    A bolt of illusory light that harms the mind.

  • Phantasmal Terror

    DC 15 Wisdom save

    One creature within 60 feet makes a Wisdom saving throw. On a failure it takes 5d8 psychic damage and is Frightened of him for 1 minute. It can repeat the save at the end of each of its turns.

  • Mirror Self Bonus action

    Three illusory duplicates appear around the wizard. Each time an attack would hit him, roll a d4. On a 2 or higher, a duplicate is destroyed instead. The duplicates last 1 minute.

  • Vanish Reaction

    When a creature he can see hits him, he becomes Invisible until the end of his next turn and moves up to 15 feet.