Illusion Wizard
An illusion wizard wears a pointed hat with a brim wide enough to hide the face, a blue cloak and striped trousers. He works the Channel of Illusion, bending light and sound until a room appears to hold whatever he says it does. In a fight he uses a displaced image and illusory duplicates to avoid hits, and he turns Invisible when struck.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15 (a step to one side of where he seems)
- Hit points
- 104 (16d8 + 32)
- Proficiency
- +3
- STR 9 -1 save -1
- DEX 16 +3 save +3
- CON 14 +2 save +2
- INT 19 +4 save +7
- WIS 13 +1 save +4
- CHA 15 +2 save +2
- Skills
- Arcana +7 , Deception +5 , Performance +5 , Stealth +6
- Passive Perception
- 11
- Languages
- Common, Old Valar
- Found in
- Settlement
Traits
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Displaced Image
Attack rolls against the wizard have disadvantage until he takes damage. The effect returns at the start of his next turn.
-
Seen Through
A creature with truesight, or one that succeeds on an Investigation check against DC 15, ignores Displaced Image until the end of its next turn.
Actions
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Multiattack
The wizard casts Phantasmal Bolt twice, or casts it once and uses Mirror Self.
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Phantasmal Bolt
+7 to hit · medium range
2d8 + 4 psychic damage
A bolt of illusory light that harms the mind.
-
Phantasmal Terror
DC 15 Wisdom save
One creature within 60 feet makes a Wisdom saving throw. On a failure it takes 5d8 psychic damage and is Frightened of him for 1 minute. It can repeat the save at the end of each of its turns.
-
Mirror Self Bonus action
Three illusory duplicates appear around the wizard. Each time an attack would hit him, roll a d4. On a 2 or higher, a duplicate is destroyed instead. The duplicates last 1 minute.
-
Vanish Reaction
When a creature he can see hits him, he becomes Invisible until the end of his next turn and moves up to 15 feet.