Lilim
The Lilim trace their line to Lilith and hold rank as generals in the Abyss. Each fights with six swords and a crushing tail that grapples. A Lilim can order a nearby demon to move and attack.
- Physiology
- Fiend
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 20 (natural armor)
- Hit points
- 252 (24d10 + 120)
- Proficiency
- +5
- STR 18 +4 save +9
- DEX 20 +5 save +5
- CON 20 +5 save +10
- INT 18 +4 save +4
- WIS 16 +3 save +8
- CHA 20 +5 save +10
- Skills
- Perception +8 , Intimidation +10
- Passive Perception
- 18
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Netherspeech
- Damage resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Found in
- The Nine Hells , Rift Breach
Traits
-
Six Blades
The lilim can take one reaction on every turn.
-
Legendary Resistance
Twice per day, when it fails a saving throw, it may choose to succeed instead.
Actions
-
Multiattack
The lilim makes six Longsword attacks and one Tail attack.
-
Longsword
+10 to hit · reach 5 ft.
1d8 + 5 slashing damage
A stroke from one of its six longswords.
-
Tail
+9 to hit · reach 10 ft.
2d10 + 4 bludgeoning damage
On a hit a Medium or smaller target is Grappled and Restrained, and takes the damage again at the start of each of its turns.
-
Parry Reaction
The lilim adds 5 to its armor class against one melee attack that would hit it.
-
Command the Horde Legendary
One demon within 60 feet that can hear it uses its reaction to move up to its speed and make one attack.