Mazzik
Mazzikin are demons left unfinished when their making ran out of daylight. Each has a will, leather wings and little body. They hang in clusters from the ceilings of cult sites and derelict decks, and a colony that drops at once fills a corridor with wings and teeth. Each one wears at whatever it touches, and a colony attacks together.
- Physiology
- Fiend
- Size
- Small
- Speed
- 10 ft., fly 40 ft., climb 20 ft.
- Armor class
- 14
- Hit points
- 49 (9d6 + 18)
- Proficiency
- +2
- STR 8 -1 save -1
- DEX 16 +3 save +3
- CON 14 +2 save +2
- INT 6 -2 save -2
- WIS 12 +1 save +1
- CHA 8 -1 save -1
- Skills
- Stealth +5 , Deception +1
- Passive Perception
- 11
- Senses
- blindsight 60 ft., darkvision 60 ft.
- Languages
- Netherspeech
- Damage resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Found in
- The Nine Hells , Rift Breach
Traits
-
Echolocation
Its blindsight works by sound and does not function while it is Deafened.
-
Crowding
Has advantage on an attack roll against a creature if at least two other mazzikin are within 5 feet of that creature.
-
Wearing Touch
Any object a mazzik touches for a full minute is visibly worn: cord frays, cloth thins, an edge dulls.
-
Roost
Can hang upside down from a ceiling, and has advantage on Stealth checks while it does.
Actions
-
Bite
+5 to hit · reach 5 ft.
1d8 + 3 piercing damage
A bite from needle teeth in a pushed-in snout.
-
Press In Bonus action
The mazzik flits into a creature's space, and that creature has disadvantage on its next attack roll.