Bestiary · Fiend

PR 3

Mazzik Swarm-Caller

Most mazzikin cannot organize, having been left too unfinished for it. One in a few thousand works out that it can call, and then roosts over a doorway and screeches while the ceiling behind it empties. The calls continue while it lives, so the caller on its roost is the target to kill.

Mazzik Swarm-Caller, drawn at Small scale
Physiology
Fiend
Size
Small
Speed
10 ft., fly 40 ft., climb 20 ft.
Armor class
15
Hit points
60 (11d6 + 22)
Proficiency
+2
  • STR 10 +0 save +0
  • DEX 16 +3 save +3
  • CON 15 +2 save +2
  • INT 11 +0 save +0
  • WIS 13 +1 save +1
  • CHA 14 +2 save +2
Skills
Perception +3
Passive Perception
13
Senses
blindsight 90 ft., darkvision 90 ft.
Languages
Netherspeech, Common
Damage resistances
cold, fire, lightning
Damage immunities
poison
Condition immunities
poisoned
Found in
The Nine Hells , Station Interior

Traits

  • Echolocation

    Its blindsight works by sound and does not function while it is Deafened.

  • Crowding

    Has advantage on an attack roll against a creature if at least two other mazzikin are within 5 feet of that creature.

  • Holds the Roost

    Does not move on its turn unless forced. While it has not moved since the start of its last turn, it has a +2 bonus to Armor Class.

Actions

  • Bite

    +5 to hit · reach 5 ft.

    2d6 + 3 piercing damage

    A bite from a mouth larger than the rest of the colony's.

  • Call the Colony

    Two mazzikin drop from cover within 30 feet and act on the caller's initiative. Recharges on a roll of 5 or 6 on a d6. It works only while mazzikin have somewhere to drop from.

  • Screech Bonus action

    DC 12 Constitution save

    Each creature within 20 feet that can hear it makes a Constitution saving throw or is Deafened until the start of the caller's next turn, and the area becomes lightly obscured by beating wings until then.