Bestiary · Fiend

PR 16

Moloch

Cults on the frontier worlds still burn offerings to Moloch, and a fire large enough can call it through. Moloch is a huge, bull-horned demon lord whose body burns. It fights with horns and fists, and the ground around it catches fire.

Moloch, drawn at Huge scale
Physiology
Fiend
Size
Huge
Speed
40 ft.
Armor class
20 (natural armor)
Hit points
283 (21d12 + 147)
Proficiency
+5
  • STR 26 +8 save +13
  • DEX 12 +1 save +1
  • CON 24 +7 save +12
  • INT 16 +3 save +3
  • WIS 16 +3 save +8
  • CHA 20 +5 save +10
Skills
Intimidation +10 , Perception +8
Passive Perception
18
Senses
darkvision 120 ft., telepathy 120 ft.
Languages
Netherspeech
Damage resistances
cold, lightning
Damage immunities
fire, poison
Condition immunities
poisoned
Found in
Rift Breach , Magmatic , The Nine Hells

Traits

  • Furnace Body

    A creature that touches it or hits it with a melee attack while within 5 feet takes 3d6 fire damage.

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Burning Ground

    The ground within 10 feet of it counts as Burning terrain: a creature that starts its turn there is Burning.

Actions

  • Multiattack

    Moloch makes one Gore attack and one Fist attack.

  • Gore

    +13 to hit · reach 10 ft.

    4d10 + 8 piercing damage

    If it moved at least 20 feet straight toward the target first, the target takes an extra 4d10 piercing damage and is knocked Prone.

  • Fist

    +13 to hit · reach 10 ft.

    3d8 + 8 bludgeoning damage

    The target takes an extra 2d6 fire damage.

  • Offering Fire

    DC 20 Dexterity save

    Moloch sends fire out in a 60-foot cone. Each creature in it makes a Dexterity saving throw, taking 14d6 fire damage and becoming Burning on a failure, or half as much damage on a success. Recharges on a roll of 5 or 6 on a d6.

  • Stamp Legendary

    DC 21 Strength save

    Each creature within 10 feet makes a Strength saving throw or is knocked Prone.

  • Charge Legendary

    This action costs two legendary actions. Moloch moves up to its speed and makes one Gore attack.